Dark Athel vs R. Nergigante Archer

Overall comparison

HERO Fraction Element Type Rarity Aura
Dark Athel Undead Hordes Magic Attack Epic Attack 20%
Place: All battles
R. Nergigante Archer Barbarians Spirit Defence Legendary Defence 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Dark Athel 60 6 13710 1465 925 100 15 57 30 0
R. Nergigante Archer 60 6 18990 +5280 848 -617 1465 +540 101 +1 15 50 -7 40 +10 20 +20

Skills comparison

Dark Athel

Profane Glaive

Formula: 1.6*ATK
Attacks 1 enemy 2 times. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Blades of Blood

Formula: 3.6*ATK
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Cooldown: 5

Harvest of Despair

Formula: 3.65*ATK
Formula: 0.5*TRG_HP
Attacks all enemies. Places a 30% [Increase SPD] buff on this Champion for 3 turns if this attack kills 4 or more enemies. Heals this Champion by 50% of their MAX HP if this attack kills 6 or more enemies. Grants an Extra Turn if this attack kills 10 or more enemies.
Cooldown: 5
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R. Nergigante Archer

Charged Shot

Formula: 3*DEF
Attacks 1 enemy. Places a 50% [Increase ACC] buff on this Champion for 2 turns.

Spinning Shot

Formula: 3.1*DEF
Formula: 0.2*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn. If the target is a Boss, has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead. Also decreases the Turn Meters of enemies under a [Stun] debuff placed by this skill by 20%. Fills the Turn Meters of all allies by 10% if a 30% [Decrease SPD] debuff is placed by this skill instead.
Cooldown: 4

Rapid Shot

Formula: 3*DEF
Attacks all enemies. Places a [Hex] debuff for 2 turns and a [Provoke] debuff for 1 turn. If the target is a Boss, places a [Hex] debuff for 3 turns and a [Provoke] debuff for 2 turns instead.
Cooldown: 4

Nergigante Ambition [P]

Formula: 0.1*TRG_HP
Formula: HeroCounterWithId(1)+1
Formula: 0.05*B_DEF*HeroCounterWithId(1)
Heals all allies by 10% of their MAX HP when attacking enemies under a [Hex] debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Increases this Champion’s DEF by 5% each time this Champion receives a hit from an enemy under a [Hex] debuff (stacks up to 30%).