Deathless vs Tolf the Maimed

Overall comparison

HERO Fraction Element Type Rarity Aura
Deathless Knight Revenant Spirit Defence Epic Resist 70
Place: Arena
Tolf the Maimed Orcs Void HP Epic -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Deathless 60 6 18990 881 1156 92 15 50 30 0
Tolf the Maimed 60 6 21975 +2985 793 -88 1046 -110 94 +2 15 50 45 +15 0

Skills comparison

Deathless

Grave Whispers

Formula: 4.5*DEF
Attacks 1 enemy. Has a 70% chance of placing a 60% [Decrease DEF] debuff for 2 turns if 1 or more allies are dead, a 30% [Decrease SPD] debuff for 2 turns if 2 or more allies are dead, and a 50% [Decrease ACC] debuff for 2 turns if 3 or more allies are dead. Damage inflicted is proportional to DEF.

Vile Insults

Formula: 6.2*DEF
Places a 30% [Reflect Damage] buff on this Champion for 2 turns, then attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 1 turn.
Cooldown: 3

Grim Revenge

Formula: (4+deadAlliesCount)*DEF
Formula: (4+deadAlliesCount)*DEF
Attacks all enemies. This attack will always be critical if there are 2 or more dead allies. Damage increases according to the number of dead allies.
Cooldown: 7
-
Tolf the Maimed

Blade Hand Butcher

Formula: 0.21*HP
Formula: 0.3*DEALT_DMG
Attacks 1 enemy 2 times. Each hit heals this Champion by 30% of the damage inflicted. This attack cannot be critical.

Cut Wide Open

Formula: 0.32*HP
Formula: 1*HP
Attacks 1 enemy. When not attacking Bosses, inflicts pure damage and decreases the target’s HP to 50%. Inflicts damage based on this Champion’s MAX HP instead and places a [Stun] debuff for 1 turn if the target already has less than 50% HP. Inflicts damage based on this Champion’s MAX HP when attacking Bosses. This attack cannot be critical.
Cooldown: 4

Skill 63703 name

Formula: (TRG_CUR_HP+TRG_SHIELDS_SUM_VALUE)-(0.5*TRG_HP)
Skill 6666612 description

Armor Cracker [P]

Formula: 0.5*TRG_SHIELDS_SUM_VALUE
Formula: -(ShieldChangesWholeBattleBySkillWithId(63704))
Decreases the values of all enemy [Shield] buffs by 50% at the start of every turn, then increases this Champion’s MAX HP by the same amount (up to 25% of their MAX HP).