Denid the Tusk Knight vs Mad Hatter

Overall comparison

HERO Fraction Element Type Rarity Aura
Denid the Tusk Knight Banner Lords Void Defence Rare -
Mad Hatter Knight Revenant Force Support Legendary Accuracy 60
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Denid the Tusk Knight 60 6 15030 804 1222 95 15 50 40 0
Mad Hatter 60 6 23295 +8265 859 +55 1167 -55 108 +13 15 50 30 -10 20 +20

Skills comparison

Denid the Tusk Knight

Skull Mangler

Formula: 3.3*DEF
Attacks 1 enemy. Has a 30% chance of placing a [Provoke] debuff for 1 turn.

Boomstick

Formula: 3.6*DEF
Attacks all enemies. Places a 25% [Strengthen] buff on all allies for 2 turns.
Cooldown: 4

Pig-Headed [P]

Places a [Shield] buff on this Champion for 2 turns, equal to 10% of this Champion’s MAX HP, when hit by an enemy under a [Provoke] debuff.
-
Mad Hatter

Dastardly Distillation

Formula: 0.1*HP
Attacks 1 enemy 2 times. Each hit has a 25% chance of stealing 1 random buff. Each hit also has a 75% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under a [Hex] debuff.

Mixture Most Foul

Formula: 0.2*HP
Formula: (0.1*DMG_MUL)*REL_TRG_DEBUFF_COUNT
Attacks all enemies. Has a 75% chance of placing a [Hex] debuff and a 25% [Weaken] debuff on all enemies for 2 turns. The ally with the highest C. DMG will team up and join the attack. The ally joining the attack will use their default skill. The damage dealt by the ally joining the attack will increase by 10% per each debuff on the target.
Cooldown: 5

A Whiff of Madness

Formula: 0.2*MAX_STAMINA
Increases the duration of all buffs on all allies by 1 turn, and decreases the duration of all debuffs on all allies by 1 turn. Also fills the Turn Meters of all allies by 20%.
Cooldown: 5

Time For Tea! [P]

Formula: HeroCounterWithId(1)+1
Formula: 0.2*TRG_HP
Formula: HeroCounterWithId(1)*0
Formula: HeroCounterWithId(2)+1
Formula: HeroCounterWithId(2)*0
Every 10 turns taken by allies, heals all allies by 20% of their MAX HP. Every 6 turns taken by enemies, places a [True Fear] debuff on all enemies for 1 turn. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.