Dracomorph vs Helior

Overall comparison

HERO Fraction Element Type Rarity Aura
Dracomorph Lizardmen Magic Attack Legendary Accuracy 50
Place: Crypts
Helior Banner Lords Force Defence Legendary Resist 60
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Dracomorph 60 6 15195 1520 1046 98 15 63 30 10
Helior 60 6 18495 +3300 804 -716 1542 +496 95 -3 15 57 -6 50 +20 0 -10

Skills comparison

Dracomorph

Seeping Pain

Formula: 3.5*ATK
Formula: EXCESSIVE_DAMAGE*3
Formula: 0.1*DMG_MUL*TRG_DEBUFF_COUNT
Attacks 1 enemy. Damage increases by 10% for each debuff on the target. Will attack 1 random enemy with any surplus damage if the target is killed. Damage inflicted is equal to triple the surplus damage. The surplus damage cannot be critical.

Poison Jaws

Formula: 1.3*ATK
Attacks 4 times at random. Each hit places a 5% [Poison] debuff for 3 turns.
Cooldown: 4

Baleful Eye

Places a 25% [Weaken] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Cooldown: 5
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Helior

Sunshine Halberd

Formula: 3.2*DEF
Formula: 0.05*B_DEF*CritHitsCountWholeBattleFromEffectWithId(599011)
Formula: 0.75*DEF
Attacks 1 enemy. Increases this Champion’s DEF by 5% if this attack is critical (Stacks up to 20%). Will also heal this Champion by 75% of their DEF after attacking if their DEF has already been increased by 20%.

Solar Blessing

Formula: 3*DEF
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns equal to 20% of the damage inflicted.
Cooldown: 4

Harsh Light

Formula: 1*RES
Transfers all debuffs from all allies to a target enemy, then attacks that enemy with the default skill. Converts this Champion’s RES into additional ACC when using this skill.
Cooldown: 5

Intercessor [P]

Whenever an ally that has 2 or more debuffs is attacked, this Champion will absorb 30% of the damage inflicted on that ally.