Drexthar Bloodtwin vs Ugir the Wyrmeater

Overall comparison

HERO Fraction Element Type Rarity Aura
Drexthar Bloodtwin Demonspawn Force Defence Legendary Accuracy 70
Place: All battles
Ugir the Wyrmeater Ogryn Tribes Spirit HP Legendary Accuracy 70
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Drexthar Bloodtwin 60 6 18990 914 1398 100 15 50 50 10
Ugir the Wyrmeater 60 6 22800 +3810 771 -143 1288 -110 105 +5 15 50 40 -10 20 +10

Skills comparison

Drexthar Bloodtwin

Eldritch Flames

Formula: 1*DEF
Formula: 0.2*DEALT_DMG
Attacks 1 enemy 3 times. Has a 30% chance of placing an [HP Burn] debuff for 2 turns. Heals this Champion by 20% of the damage inflicted if the target is under a [HP Burn] debuff.

Burning Lash

Formula: 5.2*DEF
Attacks all enemies. Has a 40% chance of placing a [Provoke] debuff for 1 turn. This chance increases to 100% if the target is under a [HP Burn] debuff. Also places a 50% [Decrease ATK] debuff for 2 turns if the [Provoke] debuff is placed.
Cooldown: 4

Fiery Blood [P]

Formula: 10*EnemyTeamAppliedEffectsTotalCountOfKind(AoEContinuousDamage_KindId)
Has a 55% chance of placing a [HP Burn] debuff for 2 turns on the attacker when hit. This Champion's RES increases by 10 for every enemy under a [HP Burn] debuff. Stacks up to 50.
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Ugir the Wyrmeater

Wyrmwrath

Formula: 0.23*HP
Attacks 1 enemy. Has an 80% chance of stealing a random buff from the enemy. Also has an 80% chance of placing a [Block Buffs] debuff on the enemy for 2 turns.

Earth Puncture

Formula: 0.25*HP
Attacks all enemies. Has a 75% chance of removing all buffs from all enemies. Then, has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Cooldown: 4

Ogryn Fortitude

Places a 50% [Increase ACC] buff on all allies for 2 turns. Also places a 60% [Increase DEF] buff on all allies whose DEF is higher than or equal to their ATK for 2 turns. If an ally’s ATK is higher than their DEF, places a 50% [Increase ATK] buff on them for 2 turns instead.
Cooldown: 5

Scourge of Dragons [P]

Whenever an enemy is revived, instantly activates [Earth Puncture]. If an enemy is revived by a Champion from the Lizardmen Faction, the effects of [Earth Puncture] cannot be resisted. Instantly activating [Earth Puncture] will not place the skill on cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Cooldown: 2

Skill 84805 (84802 clone) name

Formula: 0.25*HP
Skill 7000004 description
Cooldown: 4