Duedan the Runic vs Bayek

Overall comparison

HERO Fraction Element Type Rarity Aura
Duedan the Runic Sylvan Watchers Force HP Epic Defence 20%
Place: All battles
Bayek Barbarians Void Defence Legendary Accuracy 70
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Duedan the Runic 60 6 19815 826 1156 97 15 50 45 0
Bayek 60 6 18330 -1485 683 -143 1674 +518 103 +6 15 50 40 -5 20 +20

Skills comparison

Duedan the Runic

Lodestone Claw

Formula: 0.22*HP
Attacks 1 enemy. Has a 50% chance of removing 1 random debuff from all allies.

Protector Effigy

Formula: 0.24*HP
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns equal to 15% of this Champion’s MAX HP. Increases the duration of all buffs on all allies by 1 turn.
Cooldown: 4

Lure of Fools

Places a [Taunt] buff on this Champion for 1 turn. Also places a 25% [Strengthen] buff and a [Counterattack] buff on this Champion for 2 turns.
Cooldown: 5
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Bayek

Khopesh Strike

Formula: 3.3*DEF
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Places a [Leech] debuff for 2 turns. Fills this Champion’s Turn Meter by 20%.

Desert Zephyr

Formula: 3.8*DEF
Attacks all enemies. Places a 50% [Decrease ACC] debuff and a 50% [Decrease RES] debuff for 2 turns. Also places a [Provoke] debuff on all enemies for 1 turn. If a target is under 3 or more debuffs, places a [Provoke] debuff for 2 turns instead.
Cooldown: 4

Prayer of the Medjay

Places a 50% [Increase ACC] buff on all allies for 2 turns. Also places a [Perfect Veil] buff and a 60% [Increase DEF] buff on all allies except this Champion for 2 turns. Places a 60% [Increase DEF] buff on this Champion for 3 turns. Then grants an Extra Turn.
Cooldown: 6

Everything Is Permitted [P]

Formula: 2*DEF
Whenever an enemy’s HP drops below 25% after receiving damage from any Assassin, they receive additional bonus damage proportional to this Champion’s DEF. This bonus damage will ignore 100% of the target’s DEF and cannot be critical.

Siwa's Pride [P]

This Champion and their allies cannot receive critical hits from enemies whose ACC is equal to or lower than their own ACC.