Dune Lord Greggor vs Fahrakin the Fat

Overall comparison

HERO Fraction Element Type Rarity Aura
Dune Lord Greggor Barbarians Force Defence Legendary Defence 30%
Place: All battles
Fahrakin the Fat Barbarians Spirit Attack Epic -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Dune Lord Greggor 60 6 19485 793 1487 105 15 50 50 10
Fahrakin the Fat 60 6 14535 -4950 1244 +451 1090 -397 100 -5 15 60 +10 30 -20 0 -10

Skills comparison

Dune Lord Greggor

Desert Ax

Formula: 3.6*DEF
Attacks 1 enemy. Has a 100% chance of placing a [Provoke] debuff for 1 turn. If the [Provoke] debuff was successfully placed, the ally with the highest C. DMG will team up and join the attack.

Earthcleave

Formula: 3.8*DEF
Attacks all enemies. Removes all buffs from all enemies, and increases the duration of all ally buffs by 1 turn. Also places a [Shield] buff on all allies for 2 turns, proportional to this Champion's DEF.
Cooldown: 4

Bestial Yell

Formula: 0.2*MAX_STAMINA
Places a 50% [Increase ATK] buff, a 50% [Increase ACC] buff, and a 60% [Increase DEF] buff on all allies for 2 turns.
Cooldown: 6

Desert Monolith [P]

Formula: 0.25*DMG_MUL
Formula: -0.5*REL_TRG_RES
When attacked, has a 50% chance of placing a [Provoke] debuff on the attacker for 1 turn. Occurs once per hit.

Desert Monolith [P]

Formula: AllyTeamHeroCountWithFactionId(producerFactionId)-1
Skill 7000004 description
Fahrakin the Fat

Sizzling Strike

Formula: 4.3*ATK
Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Brand of Shame

Formula: 7.3*ATK
Attacks 1 enemy. Has a 75% chance of placing a [HP Burn] debuff and two 5% [Poison] debuffs for 2 turns.
Cooldown: 4

Beatdown

Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on all allies except this Champion for 3 turns. Then, all allies except this Champion will attack 1 target enemy.
Cooldown: 6

Body Block [P]

Formula: -0.2*DMG_MUL
Formula: DMG_MUL/4/(aliveAlliesCount-!producerIsDead)
Deflects 20% of all incoming damage this Champion receives onto all allies. The damage will be spread equally across all allies.
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