Excruciator vs Deathless

Overall comparison

HERO Fraction Element Type Rarity Aura
Excruciator Demonspawn Magic Attack Epic -
Deathless Knight Revenant Spirit Defence Epic Resist 70
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Excruciator 60 6 12720 1597 859 96 15 60 30 0
Deathless 60 6 18990 +6270 881 -716 1156 +297 92 -4 15 50 -10 30 0

Skills comparison

Excruciator

Flicker Strike

Formula: 3.5*ATK
Formula: 0.2*DMG_MUL
Formula: 0.25*DEALT_DMG
Attacks 1 enemy. Damage increases by 20% while attacking under a [Veil] buff. Heals this Champion by 25% of the damage inflicted while attacking without a [Veil] buff.

Neck Snapper

Formula: 5.2*ATK
Formula: 0.35*DMG_MUL
Formula: relationTargetIsBoss*0.5*TRG_STAMINA+!relationTargetIsBoss*TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks 1 enemy. Damage increases by 35% while attacking under a [Veil] buff. While attacking under a [Veil] buff, enemies killed by this skill cannot be revived. While attacking without a [Veil] buff, fully depletes the target's Turn Meter and fills this Champion's Turn Meter equal to the amount the target loses. Can only decrease the Turn Meter by up to 50% against Bosses. This Turn Meter decrease cannot be resisted.
Cooldown: 4

Invisible Predator [P]

Places a [Veil] buff on this Champion for 1 turn at the beginning of each Round. Places a [Veil] buff on this Champion for 1 turn each time they kill an enemy.
Deathless

Grave Whispers

Formula: 4.5*DEF
Attacks 1 enemy. Has a 70% chance of placing a 60% [Decrease DEF] debuff for 2 turns if 1 or more allies are dead, a 30% [Decrease SPD] debuff for 2 turns if 2 or more allies are dead, and a 50% [Decrease ACC] debuff for 2 turns if 3 or more allies are dead. Damage inflicted is proportional to DEF.

Vile Insults

Formula: 6.2*DEF
Places a 30% [Reflect Damage] buff on this Champion for 2 turns, then attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 1 turn.
Cooldown: 3

Grim Revenge

Formula: (4+deadAlliesCount)*DEF
Formula: (4+deadAlliesCount)*DEF
Attacks all enemies. This attack will always be critical if there are 2 or more dead allies. Damage increases according to the number of dead allies.
Cooldown: 7