Gaius the Gleeful vs Deathless

Overall comparison

HERO Fraction Element Type Rarity Aura
Gaius the Gleeful Knight Revenant Magic Attack Legendary Attack 25%
Place: All battles
Deathless Knight Revenant Spirit Defence Epic Resist 70
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gaius the Gleeful 60 6 15195 1586 980 105 15 63 30 10
Deathless 60 6 18990 +3795 881 -705 1156 +176 92 -13 15 50 -13 30 0 -10

Skills comparison

Gaius the Gleeful

Chuckling Sickles

Formula: 1.8*ATK
Attacks 1 enemy 2 times. Grants an Extra Turn if this attack kills an enemy.

Jester's Remedy

Formula: 3.8*ATK
Attacks all enemies. Has a 75% chance of placing a [Sleep] debuff on each enemy for 1 turn. Also has a 75% chance of placing 2 [Bomb] debuffs on each enemy that detonate after 2 turns.
Cooldown: 4

Explosive Wit

Formula: 2.9*ATK
Formula: 2.9*ATK
Attacks 1 enemy 2 times. The first hit instantly detonates all [Bomb] debuffs on the target. The second hit will ignore all [Unkillable] buffs on the target.
Cooldown: 5

Mad Bomber [P]

When attacked, has a 30% chance of placing a [Bomb] debuff on the attacker that detonates after 2 turns. Occurs once per hit. The damage dealt by the [Bomb] debuffs is based on this Champion's ATK. Instantly detonates all [Bomb] debuffs on all enemies whenever this Champion is killed.
Deathless

Grave Whispers

Formula: 4.5*DEF
Attacks 1 enemy. Has a 70% chance of placing a 60% [Decrease DEF] debuff for 2 turns if 1 or more allies are dead, a 30% [Decrease SPD] debuff for 2 turns if 2 or more allies are dead, and a 50% [Decrease ACC] debuff for 2 turns if 3 or more allies are dead. Damage inflicted is proportional to DEF.

Vile Insults

Formula: 6.2*DEF
Places a 30% [Reflect Damage] buff on this Champion for 2 turns, then attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 1 turn.
Cooldown: 3

Grim Revenge

Formula: (4+deadAlliesCount)*DEF
Formula: (4+deadAlliesCount)*DEF
Attacks all enemies. This attack will always be critical if there are 2 or more dead allies. Damage increases according to the number of dead allies.
Cooldown: 7
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