Galkut vs Saito

Overall comparison

HERO Fraction Element Type Rarity Aura
Galkut Ogryn Tribes Spirit Attack Epic Crit rate 24%
Place: Dungeons
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Galkut 60 6 11400 1321 1222 91 15 60 30 0
Saito 60 6 16185 +4785 1321 1178 -44 102 +11 15 63 +3 30 0

Skills comparison

Galkut

Mangle Limbs

Formula: 1.85*ATK
Attacks 1 enemy 2 times. Has a 25% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Brutal Battering

Formula: 6.7*ATK
Formula: (-DMG_MUL * 0.25 * RELATED_EFFECT_USED_COUNT_CURRENT_TURN) * (0.25 * RELATED_EFFECT_USED_COUNT_CURRENT_TURN <= 0.75) + (-DMG_MUL * 0.75) * (0.25 * RELATED_EFFECT_USED_COUNT_CURRENT_TURN > 0.75)
Attacks all enemies 1 by 1 in random order. Damage inflicted decreases by 25% after each hit.
Cooldown: 4

Boom Barrage

Formula: 4*ATK
Attacks all enemies. Places a [Bomb] that detonates after 2 turns.
Cooldown: 5
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Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.