Ginro the Stork vs Deathless

Overall comparison

HERO Fraction Element Type Rarity Aura
Ginro the Stork Shadowkin Void Defence Legendary Resist 80
Place: All battles
Deathless Knight Revenant Spirit Defence Epic Resist 70
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ginro the Stork 60 6 18825 936 1387 98 15 50 50 0
Deathless 60 6 18990 +165 881 -55 1156 -231 92 -6 15 50 30 -20 0

Skills comparison

Ginro the Stork

Plunging Beak

Formula: 3.3*DEF
Attacks 1 enemy. Has a 50% chance of increasing the cooldown of one of the target’s Skills by 2 turns at random.

Befuddle

Formula: 4.9*DEF
Attacks 1 enemy. Places a [Stun] debuff for 2 Turns. Will ignore [Block Debuffs] and [Block Damage] buffs.
Cooldown: 4

Gatewatch Stance

Places a 60% [Increase DEF] buff on this Champion for 3 turns and a [Counterattack] buff for 2 turns.
Cooldown: 7

Laughing Gull [P]

Formula: 1*RES
Formula: 0
Formula: HeroCounterWithId(1)+1
Formula: (0.1*B_DEF)*HeroCounterWithId(1)
[Passive Effect] Increases this Champion’s DEF by 10% each time they counterattack. DEF resets every time this Champion gets a turn. When attacking, converts this Champion’s RES into additional ACC. [Active Effect] At the end of this Champion’s turn, places a [Provoke] debuff for 1 turn on all enemies under [Increase ATK] buffs.
Cooldown: 4
Deathless

Grave Whispers

Formula: 4.5*DEF
Attacks 1 enemy. Has a 70% chance of placing a 60% [Decrease DEF] debuff for 2 turns if 1 or more allies are dead, a 30% [Decrease SPD] debuff for 2 turns if 2 or more allies are dead, and a 50% [Decrease ACC] debuff for 2 turns if 3 or more allies are dead. Damage inflicted is proportional to DEF.

Vile Insults

Formula: 6.2*DEF
Places a 30% [Reflect Damage] buff on this Champion for 2 turns, then attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 1 turn.
Cooldown: 3

Grim Revenge

Formula: (4+deadAlliesCount)*DEF
Formula: (4+deadAlliesCount)*DEF
Attacks all enemies. This attack will always be critical if there are 2 or more dead allies. Damage increases according to the number of dead allies.
Cooldown: 7
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