Giscard the Sigiled vs Vogoth

Overall comparison

HERO Fraction Element Type Rarity Aura
Giscard the Sigiled Banner Lords Spirit Defence Epic Defence 27%
Place: Crypts
Vogoth Undead Hordes Spirit HP Epic Accuracy 40
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Giscard the Sigiled 60 6 17505 683 1454 96 15 50 45 0
Vogoth 60 6 19320 +1815 804 +121 1211 -243 89 -7 15 50 30 -15 15 +15

Skills comparison

Giscard the Sigiled

Foebreaker

Formula: 3.65*DEF
Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 1 turn.

Lion's Roar

Formula: 3.6*DEF
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn. Also places a [Shield] buff on this Champion equal to 25% of their MAX HP for 2 turns.
Cooldown: 4

Field of Strength

Places a 60% [Increase DEF] buff and a 50% [Increase ATK] buff on all allies for 2 turns.
Cooldown: 5

Egotist [P]

Formula: 0.15*MAX_STAMINA
Fills this Champion's Turn Meter by 15% whenever they are attacked by an enemy under [Provoke] debuff or [Increase ATK] buff.
Vogoth

Horrendous Strength

Formula: 0.07*HP
Attacks 1 enemy 3 times. Each hit has a 30% chance of increasing the duration of 1 random debuff on the target by 1 turn.

Wave of Revulsion

Formula: 0.2*HP
Attacks all enemies. Has a 60% chance of placing a [Provoke] debuff on all enemies for 1 turn. Also has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns on targets who receive the [Provoke] debuff from this skill.
Cooldown: 4

Festering Dynamo [P]

Formula: 0.5*DEALT_DMG
Formula: 0.25*DEALT_DMG
Formula: 0.25*DEALT_DMG
Formula: 0.125*DEALT_DMG
Whenever this Champion is attacked, heals all allies by 50% of the damage received. [Only heals by 25% of the damage received from Boss attacks. This Champion only receives half of the heal that all other allies receive.]

Eerie Presence [P]

When attacked, places a [Leech] debuff on the attacker for 2 turns. If the attacker is under a [Provoke] debuff placed by this Champion, also has a 70% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack.