Gnarlhorn vs Saito

Overall comparison

HERO Fraction Element Type Rarity Aura
Gnarlhorn Skinwalkers Spirit HP Rare Defence 27%
Place: Dungeons
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gnarlhorn 60 6 17010 958 936 96 15 50 45 0
Saito 60 6 16185 -825 1321 +363 1178 +242 102 +6 15 63 +13 30 -15 0

Skills comparison

Gnarlhorn

Ram

Formula: ATK*(2.5+3*(1-HP_PERC))
Attacks 1 enemy. Damage increases according to how much HP this Champion has lost. This attack cannot be a strong, critical, or weak hit.

War Drum

Places a [Provoke] debuff on all enemies for 1 turn. Places a 30% [Increase DEF] buff on this Champion for 2 turns.
Cooldown: 4

Determined

Places an [Unkillable] buff on this Champion for 2 turns.
Cooldown: 5
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Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.