Golden Reaper vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Golden Reaper Knight Revenant Void Support Epic Accuracy 40
Place: Crypts
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Golden Reaper 60 6 18495 1134 936 111 15 50 30 0
Genzin 60 6 17505 -990 1553 +419 859 -77 100 -11 15 63 +13 30 0

Skills comparison

Golden Reaper

Harvest of Blood

Formula: 2.8*ATK
Attacks 1 enemy. Has a 30% chance of decreasing the cooldown of one of a random ally's Skills by 1 turn.

Maelstrom

Formula: 3*ATK
Formula: 0.2*MAX_STAMINA
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Decreases the Turn Meter of each target by 20% if they are not under a [Decrease ATK] debuff.
Cooldown: 4

Alacrity

Formula: 0.2*MAX_STAMINA
Places a 30% [Increase SPD] buff on all allies for 2 turns and boosts their Turn Meter by 20%.
Cooldown: 4
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]