Graybeard vs Ruel the Huntmaster

Overall comparison

HERO Fraction Element Type Rarity
Graybeard Skinwalkers Magic Defence Rare
Ruel the Huntmaster Dark Elves Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Graybeard 60 6 14700 936 1112 92 15 50 40 0
Ruel the Huntmaster 60 6 13545 -1155 1696 +760 980 -132 97 +5 15 63 +13 30 -10 10 +10

Skills comparison

Graybeard

Expose Weakness

Formula: 4.3*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Provoke] debuff for 1 turn.

Ice Crush

Formula: 4.1*DEF
Attacks all enemies. Has a 25% chance of placing a [Freeze] debuff for 1 turn. Damage inflicted is proportional to DEF.
Cooldown: 5

Bring It On!

Places a [Shield] buff on this Champion for 2 turns. Has an 80% chance of placing a [Counterattack] buff on this Champion for 2 turns. The value of the [Shield] is proportional to DEF. This buff cannot be removed.
Cooldown: 6
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Ruel the Huntmaster

Vile Arrows

Formula: 3.2*ATK
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Transfers a random debuff from this Champion to the target if the target is under a [Hex] debuff.

Unleash the Hunt

Formula: 3*ATK
Formula: 3*ATK
Formula: -0.25
Formula: -0.25
Attacks all enemies. Places an extra hit on enemies under [Hex] debuffs. Will ignore 25% of each target's DEF if there are 4 or more enemies under [Hex] debuffs.
Cooldown: 4

Stalk Prey

Formula: 0.5*MAX_STAMINA
Places a 50% [Increase ACC] buff on all allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion's Turn Meter by 50%.
Cooldown: 6

Marked Quarry

Formula: -0.05*TRG_B_SPD*TargetHasEffectOfKind(Mark_KindId)
Formula: -0.1*TRG_B_RES*TargetHasEffectOfKind(Mark_KindId)
Formula: 0.1*DMG_MUL
Formula: -0.3*BaseHealMultiplier
Decreases the SPD of enemies under [Hex] debuffs by 5% and decreases the RES of those enemies by 10%. Also increases the damage enemies under [Hex] debuffs receive by 10% and decreases the value of heals they receive by 30%. These effects do not stack if there are multiple Ruels on the same team.