Harima vs The Incarnate

Overall comparison

HERO Fraction Element Type Rarity
Harima Shadowkin Force Defence Legendary
The Incarnate High Elves Force Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Harima 60 6 16845 925 1531 97 15 63 40 0
The Incarnate 60 6 19320 +2475 804 -121 1487 -44 100 +3 15 50 -13 40 20 +20

Skills comparison

Harima

Debasement

Formula: 3.3*DEF
Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 25% chance of placing a 50% [Decrease ATK] debuff on all other enemies for 2 turns if this attack is critical.

Purgative Punishment

Formula: 1.6*DEF
Formula: 0.05*TRG_B_DEF
Formula: HeroCounterWithId(1)+1
Attacks 1 enemy 3 times. Each hit decreases the target's DEF by 5% (Stacks up to 30%). Each hit also increases this Champion's DEF by 5% (Stacks up to 100%). Instantly activates the Celestial Awe skill if this skill kills an enemy.
Cooldown: 4

Celestial Awe

Formula: 3.9*DEF
Attacks all enemies. Places a [Provoke] debuff for 1 turn. This debuff cannot be blocked or resisted if the target Champion is from the Demonspawn Faction.
Cooldown: 4

Skill 49005 name

Formula: 0.05*B_DEF*HeroCounterWithId(1)
Skill 7000002 description

Demon Slayer [P]

Formula: -0.5*relationDamageDefenceModifier
Enemy Ignore DEF effects are decreased by 50%. Champions from the Demonspawn Faction cannot inflict critical hits on this Champion. This Champion cannot land weak hits on Champions from the Demonspawn Faction.
The Incarnate

Attack Intruder

Formula: 1.8*DEF
Attacks 1 enemy 2 times. Each hit has a 45% chance of placing a [Provoke] debuff for 1 turn. Has a 30% chance of counterattacking whenever an ally is hit. If the ally is from the High Elves Faction and not this Champion, the chance increases to 100%. Occurs once per hit.

Formation: Phalanx

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 2 random buffs from all enemies. Then, places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Defensive Measures

Formula: 1*(TRG_HP-TRG_CUR_HP)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns. Heals any ally Arbiters by 100% of their MAX HP. Instantly activates this skill whenever this Champion is revived. This will not set this skill on cooldown.
Cooldown: 5

Crisis Response [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Formula: -0.3*DMG_MUL
Increases all allies' ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny's Call skill for any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. All ally Arbiters receive 30% less damage.
Cooldown: 4

Ultimate Purpose [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Increases all allies' RES by 20 for each ally under an [Ally Protection] buff. This Champion will also receive 20% of the damage of any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. If any ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
Cooldown: 4