Harvest Jack vs Warchief

Overall comparison

HERO Fraction Element Type Rarity Aura
Harvest Jack Undead Hordes Spirit HP Legendary Accuracy 70
Place: All battles
Warchief Skinwalkers Force Defence Legendary Accuracy 60
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Harvest Jack 60 6 26925 859 925 102 15 50 40 20
Warchief 60 6 18990 -7935 848 -11 1465 +540 102 15 50 50 +10 10 -10

Skills comparison

Harvest Jack

Harvest of Fear

Formula: 0.06*HP
Formula: (relationChance+0.5)/relationChance
Attacks 1 enemy 3 times. Each hit has a 50% chance of stealing 1 random buff from the target. Each hit also has a 50% chance of placing a [Fear] debuff for 1 turn. This chance increases to 100% if the target has no active buffs.

Dreams to Ash

Formula: 0.16*HP
Attacks all enemies. Removes all buffs from each target. Then places a 50% [Decrease ATK] debuff and a [Block Buffs] debuff on all enemies for 2 turns. Then grants an Extra Turn.
Cooldown: 4

Lord of Terror

Formula: 0.21*HP
Formula: 0.3*MAX_STAMINA
Formula: 0.3*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a [True Fear] debuff for 2 turns. Also places a 30% [Decrease SPD] debuff for 2 turns and decreases each target's Turn Meter by 30% if the [True Fear] debuff is placed. Has a 75% chance of placing an unresistable [Sleep] debuff for 1 turn if the [True Fear] debuff is not placed. Also decreases each target’s Turn Meter by 30%.
Cooldown: 4

Leering Grin [P]

Whenever an ally is attacked, has a 50% chance of decreasing the duration of all buffs on the attacker by 1 turn. Whenever this Champion is attacked, the chance increases to 100%. This Champion is immune to [Fear] debuffs.
Warchief

Brutal Force

Formula: 1*DEF
Formula: 0.03*HP
Formula: 0.03*HP
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.

Marauder

Formula: 4.3*DEF
Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Standstill [P]

Formula: (0.10*B_DEF*EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId))+(0.05*B_DEF*(aliveEnemiesCount-EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId)))
Formula: 0.25*damageAbsorbedByShield
Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield]. Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.
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