Honor Guard vs Warchief

Overall comparison

HERO Fraction Element Type Rarity Aura
Honor Guard Dwarves Force Defence Rare Defence 25%
Place: All battles
Element: Force
Warchief Skinwalkers Force Defence Legendary Accuracy 60
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Honor Guard 60 6 15525 760 1233 99 15 50 55 0
Warchief 60 6 18990 +3465 848 +88 1465 +232 102 +3 15 50 50 -5 10 +10

Skills comparison

Honor Guard

Bell Ringer

Formula: 3.12*DEF
Attacks 1 enemy. Has a 50% chance of placing a 25% [Decrease ACC] debuff for 2 turns if the target has no active buffs.

Fate Transfer

Formula: 5.25*DEF
Attacks 1 enemy. Has a 50% chance of stealing 2 random buffs from the target.
Cooldown: 4

Astral Chains

Formula: 5.1*DEF
Attacks 1 enemy. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns.
Cooldown: 5
Warchief

Brutal Force

Formula: 1*DEF
Formula: 0.03*HP
Formula: 0.03*HP
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.

Marauder

Formula: 4.3*DEF
Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Standstill [P]

Formula: (0.10*B_DEF*EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId))+(0.05*B_DEF*(aliveEnemiesCount-EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId)))
Formula: 0.25*damageAbsorbedByShield
Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield]. Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.