Ingid Twyst-staff vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Ingid Twyst-staff Sylvan Watchers Spirit Support Rare Accuracy 30
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ingid Twyst-staff 60 6 16515 991 936 98 15 50 30 10
Genzin 60 6 17505 +990 1553 +562 859 -77 100 +2 15 63 +13 30 0 -10

Skills comparison

Ingid Twyst-staff

Twysted Bark

Formula: 2.1*ATK
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 30% [Decrease DEF] debuff for 2 turns.

Burst of Despair

Formula: 3.5*ATK
Formula: 0.05*MAX_STAMINA*EnemyTeamAppliedEffectsTotalCountOfKind(LifeDrainOnDamage_KindId)
Attacks all enemies. Fills this Champion’s Turn Meter by 5% for each [Leech] debuff on each enemy.
Cooldown: 4

Feasting Shadow

Formula: 3.65*ATK
Attacks all enemies. Before attacking, places a 25% [Increase ACC] buff on all allies for 2 turns. Has a 50% chance of placing a [Leech] debuff for 2 turns.
Cooldown: 4
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]