Jurojin vs The Scarecrow

Overall comparison

HERO Fraction Element Type Rarity Aura
Jurojin Shadowkin Spirit HP Epic HP 25%
Place: All battles
The Scarecrow Undead Hordes Spirit Support Legendary Accuracy 60
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Jurojin 60 6 20970 738 1167 98 15 60 30 0
The Scarecrow 60 6 21315 +345 936 +198 1222 +55 105 +7 15 50 -10 40 +10 0

Skills comparison

Jurojin

Monk's Spade

Formula: 0.24*HP
Attacks 1 enemy. Has a 45% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Fated Duel

Formula: 0.32*HP
Places a [Shield] buff on this Champion for 2 turns equal to 25% of their MAX HP, then attacks 1 enemy. Places a [Provoke] debuff for 1 turn. If the target’s MAX HP is equal to or lower than this Champion’s, the [Provoke] debuff cannot be resisted.
Cooldown: 4

True Smite

Formula: 0.34*HP
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Will also ignore [Unkillable] and [Block Damage] buffs.
Cooldown: 4

Smiles at Death [P]

Formula: -0.25*DMG_MUL
Will receive 25% less damage from enemy attacks when this Champion’s HP drops to 50% or below.
The Scarecrow

Crow Hunter

Formula: 2.85*ATK
Formula: 2.85*ATK
Attacks 1 enemy 2 times. The first hit has a 50% chance of placing a 50% [Decrease RES] debuff for 2 turns. The second hit has a 50% chance of placing a 50% [Decrease ACC] debuff for 2 turns. These debuffs cannot be resisted if any ally, including this Champion, has been killed at least once during the battle.

Smart Thinking

Decreases the cooldowns of all ally skills, except this Champion’s, by 1 turn. Places a 50% [Increase RES] buff and a 50% [Increase ACC] buff on all allies for 2 turns.
Cooldown: 5

All Stitched Up

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives an ally with 50% HP and 50% Turn Meter, and places a [Block Damage] buff on that ally for 2 turns. Also places a 25% [Fortify] buff on all allies for 2 turns.
Cooldown: 6

True Brains [P]

Formula: 0.5*HP
Formula: 0.5*MAX_STAMINA
[Active Effect] Whenever this Champion is killed, revives them with 50% HP and 50% Turn Meter. Then removes all debuffs from all allies. [Passive Effect] This Champion becomes immune to [Fear], [True Fear], [Provoke], and [Petrification] debuffs if any ally, including this Champion, has been killed at least once during the battle.
Cooldown: 4