Knosson the Bronze Bull vs Masahiro the Bell Monk

Overall comparison

HERO Fraction Element Type Rarity Aura
Knosson the Bronze Bull Argonites Force HP Legendary Accuracy 80
Place: Arena
Masahiro the Bell Monk Shadowkin Force HP Legendary Speed 25%
Place: All battles
Element: Force

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Knosson the Bronze Bull 60 6 23130 738 1299 97 15 63 30 10
Masahiro the Bell Monk 60 6 24450 +1320 782 +44 1167 -132 109 +12 15 50 -13 30 20 +10

Skills comparison

Knosson the Bronze Bull

Strength Of Lakon

Formula: 0.23*HP
Formula: ((!TargetHasEffectOfKind(Provoke_KindId))*(0.1*TRG_B_HP))+((TargetHasEffectOfKind(Provoke_KindId))*(0.2*TRG_B_HP))
Formula: ((!RelationTargetHasEffectOfKind(Provoke_KindId))*(0.2*MAX_STAMINA))+((RelationTargetHasEffectOfKind(Provoke_KindId))*(0.4*MAX_STAMINA))
Attacks 1 enemy. Destroys 10% of the target’s MAX HP. Destroys 20% of the target’s MAX HP instead if the target is under a [Provoke] debuff (stacks up to 50%). Increases this Champion’s Turn Meter by 20%. Increases this Champion’s Turn Meter by 40% instead if the target is under a [Provoke] debuff.

By The Horns

Formula: 0.35*HP
Formula: 0.35*HP
Formula: REL_TRG_HP-REL_TRG_CUR_HP
Formula: REL_TRG_HP-REL_TRG_CUR_HP
Attacks 1 enemy. Will ignore 50% of the target’s DEF and any [Stone Skin] buffs if this Champion’s MAX HP is greater than the target’s. If the target is killed, instantly activates the Hard-earned Confidence skill. If the target survives, heals all allies by an amount equal to the difference between the target's current HP and MAX HP.
Cooldown: 4

Hard-earned Confidence

Formula: 0.27*HP
Formula: -0.5*REL_TRG_RES
Attacks all enemies. Has a 80% chance of placing a [Provoke] debuff on all enemies for 1 turn. Will ignore 50% RES against targets whose MAX HP is lower than this Champion’s. Places a [Counterattack] buff on this Champion for 2 turns.
Cooldown: 4

Is That All You've Got? [P]

Formula: -0.5*DMG_MUL
Formula: 0.2*DMG_MUL
Enemies under [Provoke] debuffs deal 50% less damage. Allies deal 20% more damage against enemies under [Provoke] debuffs. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Masahiro the Bell Monk

Ring Of Dissonance

Formula: 0.15*HP
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease C. RATE] debuff for 1 turn.

Redemptive Fervor

Formula: 0.35*HP
Formula: 0.25*HP
Attacks 1 enemy. Before attacking, has a 75% chance of transferring all debuffs from all allies to the target. Heals all allies by 25% of this Champion’s MAX HP and places a 25% [Strengthen] buff on all allies for 2 turns.
Cooldown: 4

Humble Savior

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Formula: 0.25*HP
Attacks all enemies. Before attacking, revives all dead allies with 50% HP and 50% Turn Meter. This skill can be used even if there are no dead allies. Has a 75% chance of placing a [Stun] debuff for 1 turn and a [Block Buffs] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Block Buffs] debuff for 2 turns instead, if the target is a Boss.
Cooldown: 5

For My Sins [P]

Formula: -0.01*DMG_MUL*TargetCounterWithId(Skill105204Turns_Counter)
Formula: TargetCounterWithId(Skill105204Turns_Counter)+1
Formula: 0
Formula: 0
Formula: TargetCounterWithId(Skill105204Immune_Counter)+1
Formula: 0
Formula: 0
Formula: 0
All allies receive 1% less damage for each turn taken by enemies and allies while they remain alive (stacks up to 15%). Each Champion’s damage reduction resets when they die, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Allies revived by this Champion are immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs until the start of their turn. Resets when the revived ally takes their turn, is killed, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.