Magnarr vs Ginro the Stork

Overall comparison

HERO Fraction Element Type Rarity Aura
Magnarr Demonspawn Spirit HP Epic Defence 30%
Place: Doom tower
Ginro the Stork Shadowkin Void Defence Legendary Resist 80
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Magnarr 60 6 20970 837 1068 100 15 50 30 15
Ginro the Stork 60 6 18825 -2145 936 +99 1387 +319 98 -2 15 50 50 +20 0 -15

Skills comparison

Magnarr

Superheated Hammer

Formula: 0.23*HP
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Has a 100% chance instead if the target is under a [HP Burn] debuff.

Percussive Pound

Formula: 0.22*HP
Formula: 0.22*HP
Attacks all enemies. Places an extra hit on enemies without [HP Burn] debuffs. Has a 50% chance of placing a [Stun] debuff for 1 turn on enemies under [HP Burn] debuffs.
Cooldown: 4

Fan the Flames

Formula: 0.37*HP
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under [HP Burn] debuffs. Also increases duration of [HP Burn] debuffs on all enemies by 1 turn. [Will not spread [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.]
Cooldown: 4

Fleshmelter [P]

Formula: 0.01*HP
This Champion heals by 1% of their MAX HP every time anyone in the battle takes damage from a [HP Burn] debuff.
Ginro the Stork

Plunging Beak

Formula: 3.3*DEF
Attacks 1 enemy. Has a 50% chance of increasing the cooldown of one of the target’s Skills by 2 turns at random.

Befuddle

Formula: 4.9*DEF
Attacks 1 enemy. Places a [Stun] debuff for 2 Turns. Will ignore [Block Debuffs] and [Block Damage] buffs.
Cooldown: 4

Gatewatch Stance

Places a 60% [Increase DEF] buff on this Champion for 3 turns and a [Counterattack] buff for 2 turns.
Cooldown: 7

Laughing Gull [P]

Formula: 1*RES
Formula: 0
Formula: HeroCounterWithId(1)+1
Formula: (0.1*B_DEF)*HeroCounterWithId(1)
[Passive Effect] Increases this Champion’s DEF by 10% each time they counterattack. DEF resets every time this Champion gets a turn. When attacking, converts this Champion’s RES into additional ACC. [Active Effect] At the end of this Champion’s turn, places a [Provoke] debuff for 1 turn on all enemies under [Increase ATK] buffs.
Cooldown: 4