Matriarch Zarguna vs Deathless

Overall comparison

HERO Fraction Element Type Rarity Aura
Matriarch Zarguna Orcs Force HP Legendary HP 30%
Place: All battles
Deathless Knight Revenant Spirit Defence Epic Resist 70
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Matriarch Zarguna 60 6 22800 969 1090 105 15 50 50 0
Deathless 60 6 18990 -3810 881 -88 1156 +66 92 -13 15 50 30 -20 0

Skills comparison

Matriarch Zarguna

Battlethrum

Formula: 0.13*HP
Formula: 0.05*HP
Attacks 1 enemy 2 times. Heals this Champion by 5% of their MAX HP after each hit. Each hit also has a 25% chance of placing a [Provoke] debuff on the target for 1 turn.

Clanmother

Decreases the duration of all ally debuffs by 1 turn. Places a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Taunt] buff and an [Unkillable] buff on this Champion for 2 turns.
Cooldown: 5

Maternal Force

Formula: 0.27*HP
Attacks all enemies. Places a [Shield] buff on all allies, equal to 25% of this Champion’s MAX HP, for 2 turns. Whenever a [Shield] buff placed by this Champion expires or is removed by damage, heals that ally by 15% of their MAX HP and places a 25% [Strengthen] buff on them for 1 turn.
Cooldown: 5

Maternal Force

Formula: 0.15*REL_TRG_HP
Skill 7000004 description

Refuge From Pain [P]

Formula: -0.10*DMG_MUL
Allies under [Shield] buffs receive 10% less damage.
Deathless

Grave Whispers

Formula: 4.5*DEF
Attacks 1 enemy. Has a 70% chance of placing a 60% [Decrease DEF] debuff for 2 turns if 1 or more allies are dead, a 30% [Decrease SPD] debuff for 2 turns if 2 or more allies are dead, and a 50% [Decrease ACC] debuff for 2 turns if 3 or more allies are dead. Damage inflicted is proportional to DEF.

Vile Insults

Formula: 6.2*DEF
Places a 30% [Reflect Damage] buff on this Champion for 2 turns, then attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 1 turn.
Cooldown: 3

Grim Revenge

Formula: (4+deadAlliesCount)*DEF
Formula: (4+deadAlliesCount)*DEF
Attacks all enemies. This attack will always be critical if there are 2 or more dead allies. Damage increases according to the number of dead allies.
Cooldown: 7
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