Maulie Tankard vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Maulie Tankard Dwarves Spirit Support Legendary -
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Maulie Tankard 60 6 18495 881 1465 107 15 50 80 10
Genzin 60 6 17505 -990 1553 +672 859 -606 100 -7 15 63 +13 30 -50 0 -10

Skills comparison

Maulie Tankard

Roast

Formula: 3.3*DEF
Formula: 0.5*DMG_MUL
Attacks 1 enemy. Damage increases by 50% if the target is under a [HP Burn] debuff.

Bar Brawl

Places a [Provoke] debuff on all enemies for 1 turn. Has a 50% chance of placing a [Provoke] debuff for 2 turns instead. Places a 30% [Reflect Damage] buff on this Champion for 2 turns.
Cooldown: 4

Cheers!

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives an ally with 50% HP and fills their Turn Meter by 50%. Places a [Block Damage] buff on that ally for 1 turn.
Cooldown: 6

Rowdy Crowd [P]

Formula: 0.15*MAX_STAMINA
Formula: 0.25*MAX_STAMINA
Fills the Turn Meters of all allies by 15% when this Champion is hit. Fills the Turn Meters of all allies by 25% when this Champion is hit by a Boss.
Cooldown: 2
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]