Metalshaper vs Warchief

Overall comparison

HERO Fraction Element Type Rarity Aura
Metalshaper Lizardmen Spirit Support Rare Defence 15%
Place: Crypts
Warchief Skinwalkers Force Defence Legendary Accuracy 60
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Metalshaper 60 6 16350 859 1079 90 15 57 30 0
Warchief 60 6 18990 +2640 848 -11 1465 +386 102 +12 15 50 -7 50 +20 10 +10

Skills comparison

Metalshaper

Transference Bolt

Formula: 4*DEF
Attacks 1 enemy. Has a 30% chance of stealing 1 random buff from the target.

Fortified Steel

Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion Level.
Cooldown: 3

Rescue

Formula: 0.2*HP
Removes all debuffs from the ally with the lowest HP, then heals them by 20% of this Champion's MAX HP. Also places a 25% [Increase DEF] buff on that ally for 3 turns.
Cooldown: 5
Warchief

Brutal Force

Formula: 1*DEF
Formula: 0.03*HP
Formula: 0.03*HP
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.

Marauder

Formula: 4.3*DEF
Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Standstill [P]

Formula: (0.10*B_DEF*EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId))+(0.05*B_DEF*(aliveEnemiesCount-EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId)))
Formula: 0.25*damageAbsorbedByShield
Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield]. Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.