Predator vs Masahiro the Bell Monk

Overall comparison

HERO Fraction Element Type Rarity Aura
Predator Lizardmen Force HP Legendary HP 35%
Place: Arena
Masahiro the Bell Monk Shadowkin Force HP Legendary Speed 25%
Place: All battles
Element: Force

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Predator 60 6 25770 716 1145 98 15 63 40 0
Masahiro the Bell Monk 60 6 24450 -1320 782 +66 1167 +22 109 +11 15 50 -13 30 -10 20 +20

Skills comparison

Predator

Wrist Blades

Formula: 0.26*HP
Formula: 0.3*DEALT_DMG
Attacks 1 enemy. Heals this Champion by 30% of the damage dealt. [Passive Effect] Whenever this Champion successfully Evades an enemy skill and all of its accompanying effects, counterattacks with this skill. Occurs once per turn.

Smart Disc

Formula: 0.19*HP
Formula: (DMG_MUL*0.75*(RELATED_EFFECT_USED_COUNT_CURRENT_TURN==0))+(DMG_MUL*0.6*(RELATED_EFFECT_USED_COUNT_CURRENT_TURN==1))+(DMG_MUL*0.45*(RELATED_EFFECT_USED_COUNT_CURRENT_TURN==2))+(DMG_MUL*0.3*(RELATED_EFFECT_USED_COUNT_CURRENT_TURN==3))+(DMG_MUL*0.15*(RELATED_EFFECT_USED_COUNT_CURRENT_TURN>=4))
Formula: 0.3*DEALT_DMG
Formula: 0.19*HP
Formula: (DMG_MUL*0.15*(RELATED_EFFECT_USED_COUNT_CURRENT_TURN==0))+(DMG_MUL*0.3*(RELATED_EFFECT_USED_COUNT_CURRENT_TURN==1))+(DMG_MUL*0.45*(RELATED_EFFECT_USED_COUNT_CURRENT_TURN==2))+(DMG_MUL*0.6*(RELATED_EFFECT_USED_COUNT_CURRENT_TURN==3))+(DMG_MUL*0.75*(RELATED_EFFECT_USED_COUNT_CURRENT_TURN>=4))
Formula: -0.15
Formula: -0.15
Attacks all enemies 2 times. After hitting the initially selected enemy, all other enemies will be hit in a random order. For the first hit, the damage received by the initially selected enemy will be increased by 75%. Each subsequent enemy hit following the initial hit will receive 15% less bonus damage (reduces to 15% bonus damage). Also destroys each enemy's MAX HP by 30% of the damage dealt (stacks up to 50%). For the second hit, the damage received by the initially selected enemy will be increased by 15%. Each subsequent enemy hit following the initial hit will receive 15% more bonus damage (stacks up to 75% bonus damage). This attack ignores 15% of each target's DEF if this Champion is under a [Veil] or [Perfect Veil] buff.
Cooldown: 4

Combistick Throw

Formula: 0.38*HP
Formula: 0.5*MAX_STAMINA
Attacks 1 enemy. Before attacking, places a [Hunter's Gaze] debuff for 1 turn. This debuff cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. If this attack kills an enemy, places a [Block Revive] debuff on the target and a [Hunter's Gaze] debuff on a random alive enemy for 1 turn. The [Hunter's Gaze] debuff cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. If this attack does not kill an enemy, places a [Perfect Veil] buff on this Champion for 2 turns and fills their Turn Meter by 50%.
Cooldown: 4

Yautja Cloak [P]

At the start of each Round, places a [Perfect Veil] buff on this Champion for 1 turn. Before this Champion takes a turn, also has an initial 50% chance to Evade an enemy skill and all of its accompanying effects. This initial chance reduces to 0% after this Champion's first turn in a Round. Whenever this Champion kills an enemy, grants this Champion a 20% chance to Evade enemy skills and accompanying effects (stacks up to 60%).

Skill 100605 name

Formula: HeroCounterWithId(1)+1
Formula: HeroCounterWithId(1)*0
Skill 8000628 description
Masahiro the Bell Monk

Ring Of Dissonance

Formula: 0.15*HP
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease C. RATE] debuff for 1 turn.

Redemptive Fervor

Formula: 0.35*HP
Formula: 0.25*HP
Attacks 1 enemy. Before attacking, has a 75% chance of transferring all debuffs from all allies to the target. Heals all allies by 25% of this Champion’s MAX HP and places a 25% [Strengthen] buff on all allies for 2 turns.
Cooldown: 4

Humble Savior

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Formula: 0.25*HP
Attacks all enemies. Before attacking, revives all dead allies with 50% HP and 50% Turn Meter. This skill can be used even if there are no dead allies. Has a 75% chance of placing a [Stun] debuff for 1 turn and a [Block Buffs] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Block Buffs] debuff for 2 turns instead, if the target is a Boss.
Cooldown: 5

For My Sins [P]

Formula: -0.01*DMG_MUL*TargetCounterWithId(Skill105204Turns_Counter)
Formula: TargetCounterWithId(Skill105204Turns_Counter)+1
Formula: 0
Formula: 0
Formula: TargetCounterWithId(Skill105204Immune_Counter)+1
Formula: 0
Formula: 0
Formula: 0
All allies receive 1% less damage for each turn taken by enemies and allies while they remain alive (stacks up to 15%). Each Champion’s damage reduction resets when they die, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Allies revived by this Champion are immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs until the start of their turn. Resets when the revived ally takes their turn, is killed, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
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