Rearguard Sergeant vs The Incarnate

Overall comparison

HERO Fraction Element Type Rarity Aura
Rearguard Sergeant Dwarves Force Defence Epic HP 33%
Place: All battles
Element: Force
The Incarnate High Elves Force Defence Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Rearguard Sergeant 60 6 18495 859 1211 97 15 50 75 0
The Incarnate 60 6 19320 +825 804 -55 1487 +276 100 +3 15 50 40 -35 20 +20

Skills comparison

Rearguard Sergeant

Crushing Impact

Formula: 4*DEF
Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Flail Master

Formula: 3.6*DEF
Formula: 0.25*DEALT_DMG
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Heals this Champion by 25% of the damage inflicted.
Cooldown: 4

Fend Them Off

Places a 50% [Ally Protection] buff and a 15% [Continuous Heal] buff on all allies except this Champion for 2 turns.
Cooldown: 5
- -
The Incarnate

Attack Intruder

Formula: 1.8*DEF
Attacks 1 enemy 2 times. Each hit has a 45% chance of placing a [Provoke] debuff for 1 turn. Has a 30% chance of counterattacking whenever an ally is hit. If the ally is from the High Elves Faction and not this Champion, the chance increases to 100%. Occurs once per hit.

Formation: Phalanx

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 2 random buffs from all enemies. Then, places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Defensive Measures

Formula: 1*(TRG_HP-TRG_CUR_HP)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns. Heals any ally Arbiters by 100% of their MAX HP. Instantly activates this skill whenever this Champion is revived. This will not set this skill on cooldown.
Cooldown: 5

Crisis Response [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Formula: -0.3*DMG_MUL
Increases all allies' ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny's Call skill for any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. All ally Arbiters receive 30% less damage.
Cooldown: 4

Ultimate Purpose [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Increases all allies' RES by 20 for each ally under an [Ally Protection] buff. This Champion will also receive 20% of the damage of any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. If any ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
Cooldown: 4