Roric Wyrmbane vs Deathless

Overall comparison

HERO Fraction Element Type Rarity
Roric Wyrmbane Barbarians Spirit Attack Legendary
Deathless Knight Revenant Spirit Defence Epic

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Roric Wyrmbane 60 6 14535 1641 969 101 15 63 30 0
Deathless 60 6 18990 +4455 881 -760 1156 +187 92 -9 15 50 -13 30 0

Skills comparison

Roric Wyrmbane

Wyrmslayer Hammer

Formula: 1.75*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a [Stun] debuff for 1 turn. Each hit will fill this Champion’s Turn Meter by 15% if the target is not under a [Stun] debuff after the hit.

Dragon Rage

Formula: 3.5*ATK
Formula: 0.75*MAX_STAMINA
Attacks 1 enemy. Has an 80% chance of decreasing the target's Turn Meter by 75%. If this skill fully depletes the target's Turn Meter, also has an 80% chance of placing a [Stun] debuff on all other enemies for 1 turn.
Cooldown: 3

Scale Breaker

Formula: 4.7*ATK
Attacks 1 enemy. Will ignore 50% of the target’s DEF. [Passive Effect] Will always use this Skill instead of the default Skill when counterattacking. This Skill will not be blocked by [Block Active Skills] debuffs.
Cooldown: 4

Titan's End [P]

Formula: 0.15*DMG_MUL
Formula: -0.15*DMG_MUL
Immune to [Stun] debuffs. Deals 15% more damage to Bosses and receives 15% less damage from them.
Deathless

Grave Whispers

Formula: 4.5*DEF
Attacks 1 enemy. Has a 70% chance of placing a 60% [Decrease DEF] debuff for 2 turns if 1 or more allies are dead, a 30% [Decrease SPD] debuff for 2 turns if 2 or more allies are dead, and a 50% [Decrease ACC] debuff for 2 turns if 3 or more allies are dead. Damage inflicted is proportional to DEF.

Vile Insults

Formula: 6.2*DEF
Places a 30% [Reflect Damage] buff on this Champion for 2 turns, then attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 1 turn.
Cooldown: 3

Grim Revenge

Formula: (4+deadAlliesCount)*DEF
Formula: (4+deadAlliesCount)*DEF
Attacks all enemies. This attack will always be critical if there are 2 or more dead allies. Damage increases according to the number of dead allies.
Cooldown: 7
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