Samar Gemcursed vs Warchief

Overall comparison

HERO Fraction Element Type Rarity Aura
Samar Gemcursed Dwarves Spirit HP Legendary HP 30%
Place: All battles
Warchief Skinwalkers Force Defence Legendary Accuracy 60
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Samar Gemcursed 60 6 21480 936 1211 98 15 60 80 0
Warchief 60 6 18990 -2490 848 -88 1465 +254 102 +4 15 50 -10 50 -30 10 +10

Skills comparison

Samar Gemcursed

Crystal Flesh

Formula: 0.25*HP
Formula: 0.15*MAX_STAMINA
Formula: 0.15*DEALT_DMG
Attacks 1 enemy. Heals by 15% of the damage inflicted if this Champion has 50% HP or less. Fills this Champion’s Turn Meter by 15% if he has more than 50% HP.

Emerald Curse

Formula: 0.35*HP
Formula: (ABS(HP_PERC-REL_TRG_HP_PERC)*DMG_MUL)+(ABS(BUFF_COUNT-REL_TRG_BUFF_COUNT)/10*DMG_MUL)
Attacks 1 enemy. Inflicts bonus damage equal to the difference in HP percentage levels between this Champion and the target (+1% damage for every 1% difference). Inflicts bonus damage equal to the difference in number of buffs on this Champion and the target (+10% damage per buff).
Cooldown: 4

Boon Subversion

Formula: 0.2*HP
Formula: 0.2*HP
Attacks all enemies. Has an 80% chance of stealing 2 random buffs before attacking. Places an extra hit on enemies that have any buffs left.
Cooldown: 5

Diamond Skin [P]

Formula: -DEALT_DMG
[Passive Effect] Places a [Block Damage] buff on this Champion for 1 turn at the start of each Round. [Active Effect] Blocks incoming damage and places a [Block Damage] buff on this Champion for 1 turn when they receive a hit that would drop their HP below 30%.
Cooldown: 4
Warchief

Brutal Force

Formula: 1*DEF
Formula: 0.03*HP
Formula: 0.03*HP
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.

Marauder

Formula: 4.3*DEF
Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Standstill [P]

Formula: (0.10*B_DEF*EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId))+(0.05*B_DEF*(aliveEnemiesCount-EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId)))
Formula: 0.25*damageAbsorbedByShield
Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield]. Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.
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