Saurus vs Warchief

Overall comparison

HERO Fraction Element Type Rarity
Saurus Lizardmen Spirit Attack Uncommon
Warchief Skinwalkers Force Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Saurus 60 6 12720 1244 661 83 15 50 30 0
Warchief 60 6 18990 +6270 848 -396 1465 +804 102 +19 15 50 50 +20 10 +10

Skills comparison

Saurus

Wind Cutter

Formula: 2*ATK
Attacks all enemies.

Fire Wave

Formula: 1.8*ATK
Attacks all enemies 2 times. Has a 10% chance of placing a 50% [Heal Reduction] debuff for 1 turn. Places a 50% [Heal Reduction] debuff if the target's current HP is less than or equal to 40%.
Cooldown: 4
-
Warchief

Brutal Force

Formula: 1*DEF
Formula: 0.03*HP
Formula: 0.03*HP
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.

Marauder

Formula: 4.3*DEF
Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Standstill [P]

Formula: (0.10*B_DEF*EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId))+(0.05*B_DEF*(aliveEnemiesCount-EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId)))
Formula: 0.25*damageAbsorbedByShield
Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield]. Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.

See also