Searsha the Charred vs The Incarnate

Overall comparison

HERO Fraction Element Type Rarity Aura
Searsha the Charred Sylvan Watchers Force Support Legendary Speed 19%
Place: All battles
The Incarnate High Elves Force Defence Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Searsha the Charred 60 6 19155 1002 1299 100 15 50 30 20
The Incarnate 60 6 19320 +165 804 -198 1487 +188 100 15 50 40 +10 20

Skills comparison

Searsha the Charred

Conflagrate

Formula: 1.4*ATK
Attacks 1 enemy 3 times. Each hit has a 50% chance of increasing the duration of any [HP Burn] debuffs on the target by 1 turn. Each hit also has a 50% chance of decreasing the duration of a random buff on the target by 1 turn. If the target is under a [HP Burn] debuff, the chance increases to 100%.

Forest Fire

Removes all buffs from all enemies. Has an 80% chance of placing a [HP Burn] debuff on all enemies for 2 turns. If a target is already under a [HP Burn] debuff, instantly detonates all stacks of any [HP Burn] debuff on that target. Then has an 80% chance to place a [HP Burn] debuff for 2 turns on all enemies without one. Places a [Block Buffs] debuff on all enemies for 2 turns. Any [HP Burn] debuffs placed on Bosses are protected.
Cooldown: 3

Blazing Panic

Formula: 4.3*ATK
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff, a 60% [Decrease DEF] debuff, and a [Hex] debuff for 2 turns.
Cooldown: 4

Stoked [P]

Formula: 0.35*DEALT_DMG
Formula: 0.2*DEALT_DMG
Formula: DMG_MUL*0.1
Allies deal 10% more damage against enemies under [HP Burn] debuffs. Whenever this Champion is attacked by an enemy under a [HP Burn] debuff, heals this Champion by 35% of the damage received and heals all allies by 20% of the damage received. Also has a 50% chance to instantly activate any [HP Burn] debuffs on the attacker.
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The Incarnate

Attack Intruder

Formula: 1.8*DEF
Attacks 1 enemy 2 times. Each hit has a 45% chance of placing a [Provoke] debuff for 1 turn. Has a 30% chance of counterattacking whenever an ally is hit. If the ally is from the High Elves Faction and not this Champion, the chance increases to 100%. Occurs once per hit.

Formation: Phalanx

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 2 random buffs from all enemies. Then, places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Defensive Measures

Formula: 1*(TRG_HP-TRG_CUR_HP)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns. Heals any ally Arbiters by 100% of their MAX HP. Instantly activates this skill whenever this Champion is revived. This will not set this skill on cooldown.
Cooldown: 5

Crisis Response [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Formula: -0.3*DMG_MUL
Increases all allies' ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny's Call skill for any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. All ally Arbiters receive 30% less damage.
Cooldown: 4

Ultimate Purpose [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Increases all allies' RES by 20 for each ally under an [Ally Protection] buff. This Champion will also receive 20% of the damage of any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. If any ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
Cooldown: 4