Sentinel vs Michinaki

Overall comparison

HERO Fraction Element Type Rarity Aura
Sentinel Barbarians Force HP Rare Resist 30
Place: Crypts
Michinaki Shadowkin Magic Defence Legendary Defence 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Sentinel 60 6 18825 914 859 86 15 50 30 10
Michinaki 60 6 19650 +825 804 -110 1465 +606 101 +15 15 57 +7 30 20 +10

Skills comparison

Sentinel

Hook

Formula: 2.6*ATK+2*DEF
Attacks 1 enemy. Has a 60% chance of placing a [Provoke] debuff for 1 turn if this attack is critical.

Glaive Swing

Formula: 4.4*ATK
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Cooldown: 4

Regeneration [P]

Formula: 0.1*HP
Heals this Champion by 10% HP at the start of their turn. This Heal can be critical.
Cooldown: 2
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Michinaki

Burning Bonds

Formula: 3.5*DEF
Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff for 2 turns.

Dire Whorl

Formula: 3.9*DEF
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns on enemies under [Hex] debuffs.
Cooldown: 4

Doubled Degeneracy

Formula: 2.1*DEF
Formula: 2.1*DEF
Attacks all enemies 2 times. The first hit removes all buffs from each target. The second hit places a [Hex] debuff for 2 turns.
Cooldown: 5

Courser of Curses [P]

Whenever an ally attacks an enemy under a [Hex] debuff, this Champion has a 50% chance to team up and join the ally's attack.