Sicia Flametongue vs Celendiel the Opal Guardian

Overall comparison

HERO Fraction Element Type Rarity Aura
Sicia Flametongue Demonspawn Force Attack Legendary Accuracy 60
Place: All battles
Celendiel the Opal Guardian High Elves Void Defence Legendary Defence 33%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Sicia Flametongue 60 6 13050 1586 1123 97 15 60 30 20
Celendiel the Opal Guardian 60 6 17670 +4620 782 -804 1619 +496 98 +1 15 63 +3 40 +10 0 -20

Skills comparison

Sicia Flametongue

Towering Inferno

Formula: 1.05*ATK
Attacks 1 enemy 3 times. Each hit has a 15% chance of increasing the duration of [HP Burn] debuffs on the target by 1 turn.

Flame Eruption

Formula: 3.7*ATK
Attacks all enemies. Has an 80% chance of placing a 25% [Weaken] debuff for 2 turns. Also has an 80% chance of placing a 60% [Decrease DEF] debuff for 2 turns if there are at least 2 enemies under [HP Burn] debuffs. Then instantly activates one tick of all [HP Burn] debuffs on all enemies.
Cooldown: 4

Firestorm Rite

Formula: 3.5*ATK
Places a [HP Burn] debuff on this Champion for 3 turns, then attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff on all enemies for 3 turns. Grants an Extra Turn if a [HP Burn] debuff is placed on all enemies.
Cooldown: 5

Metaphysics [P]

Formula: 3*(EnemyTeamAppliedEffectsTotalCountOfKind(AoEContinuousDamage_KindId)+AllyTeamAppliedEffectsTotalCountOfKind(AoEContinuousDamage_KindId))
Formula: DMG_MUL*(0.03*(EnemyTeamAppliedEffectsTotalCountOfKind(AoEContinuousDamage_KindId)+AllyTeamAppliedEffectsTotalCountOfKind(AoEContinuousDamage_KindId)))
Formula: -DMG_MUL
Formula: 0.03*TRG_HP
Increases this Champion’s SPD by 3 and damage inflicted by 3% for each ally and enemy under a [HP Burn] debuff. If Cardiel is on the team, all allies will heal by 3% of their MAX HP from [HP Burn] debuffs instead of receiving damage and losing HP.
Celendiel the Opal Guardian

Opal Thrust

Formula: 3*DEF
Formula: 3*DEF
Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. This debuff cannot be resisted.

Agent Of Light

Formula: 4.1*DEF
Formula: -0.25
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns, and a 15% [Shatter] buff on this Champion for 2 turns. Will ignore 25% of the target's DEF, as well as [Unkillable] and [Block Damage] buffs. Will ignore 50% of the target's DEF instead, if the target is under any [Increase DEF] or [Strengthen] buffs, [Decrease DEF], [Stun], [Fear] or [True Fear] debuffs.
Cooldown: 5

Eternal Defender

Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Attacks all enemies. Places an extra hit on enemies under any [Increase DEF], [Decrease DEF], [Strengthen], [Stun], [Fear] or [True Fear] debuffs. Will ignore any [Increase DEF] and [Strengthen] buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%). Places an [Unkillable] buff on all allies for 1 turn, and a [Counterattack] buff on all allies for 2 turns.
Cooldown: 6

Glittering Guardian [P]

[Passive Effect] This Champion is immune to [Decrease DEF], [Fear], [True Fear] and [Stun] debuffs. [Active Effect] Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF], [Fear], [True Fear] or [Stun] debuff on this Champion. Does not set the Agent Of Light skill on cooldown.
Cooldown: 1