Spymaster vs Ruel the Huntmaster

Overall comparison

HERO Fraction Element Type Rarity
Spymaster Banner Lords Force HP Rare
Ruel the Huntmaster Dark Elves Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Spymaster 60 6 19650 782 936 97 15 50 40 0
Ruel the Huntmaster 60 6 13545 -6105 1696 +914 980 +44 97 15 63 +13 30 -10 10 +10

Skills comparison

Spymaster

Spymaster's Blade

Formula: 0.2*HP
Attacks 1 enemy. Has a 40% chance of decreasing the duration of 2 random buffs on the target by 1 turn.

Directed Sabotage

Formula: 0.2*HP
Attacks all enemies. Has a 50% chance of placing a [Block Buffs] debuff for 2 turns.
Cooldown: 5

Cloak and Dagger

Places a [Counterattack] buff on this Champion for 2 turns. Also has a 75% chance of placing a [Provoke] debuff for 1 turn on 2 random enemies.
Cooldown: 6
-
Ruel the Huntmaster

Vile Arrows

Formula: 3.2*ATK
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Transfers a random debuff from this Champion to the target if the target is under a [Hex] debuff.

Unleash the Hunt

Formula: 3*ATK
Formula: 3*ATK
Formula: -0.25
Formula: -0.25
Attacks all enemies. Places an extra hit on enemies under [Hex] debuffs. Will ignore 25% of each target's DEF if there are 4 or more enemies under [Hex] debuffs.
Cooldown: 4

Stalk Prey

Formula: 0.5*MAX_STAMINA
Places a 50% [Increase ACC] buff on all allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion's Turn Meter by 50%.
Cooldown: 6

Marked Quarry

Formula: -0.05*TRG_B_SPD*TargetHasEffectOfKind(Mark_KindId)
Formula: -0.1*TRG_B_RES*TargetHasEffectOfKind(Mark_KindId)
Formula: 0.1*DMG_MUL
Formula: -0.3*BaseHealMultiplier
Decreases the SPD of enemies under [Hex] debuffs by 5% and decreases the RES of those enemies by 10%. Also increases the damage enemies under [Hex] debuffs receive by 10% and decreases the value of heals they receive by 30%. These effects do not stack if there are multiple Ruels on the same team.