Stout Axeman vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Stout Axeman Dwarves Magic HP Rare -
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Stout Axeman 60 6 19155 859 892 94 15 50 55 0
Genzin 60 6 17505 -1650 1553 +694 859 -33 100 +6 15 63 +13 30 -25 0

Skills comparison

Stout Axeman

Go No Further

Formula: 4.5*ATK
Attacks 1 enemy.

Repel the Horde

Places a 15% [Reflect Damage] buff on this Champion for 2 turns. Has an 85% chance of placing a 15% [Reflect Damage] buff on a random ally for 2 turns. Also has a 35% chance of placing a [Provoke] debuff on 2 random enemies for 1 turn.
Cooldown: 4

Thrives on Danger [P]

Formula: 0.5*DEALT_DMG
Heals this Champion by 50% of the damage taken while under a [Reflect Damage] buff. Also, has a 25% chance of increasing the duration of all attacker’s debuffs by 1 turn when hit while under a [Reflect Damage] buff.
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]