Sunken Sentinel vs Mighty Ukko

Overall comparison

HERO Fraction Element Type Rarity Aura
Sunken Sentinel Argonites Void Attack Rare Attack 15%
Place: All battles
Mighty Ukko Skinwalkers Force Support Legendary Speed 20%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Sunken Sentinel 60 6 12390 1277 925 95 15 57 30 0
Mighty Ukko 60 6 18495 +6105 1233 -44 1112 +187 109 +14 15 50 -7 30 10 +10

Skills comparison

Sunken Sentinel

Restorative Slash

Formula: 3.7*ATK
Formula: 3.7*ATK
Attacks 1 enemy. Places an extra hit if the target is under a [Decrease DEF] debuff.

Sunken Swords

Formula: 3.9*ATK
Formula: (relationChance+0.05*aliveAlliesCount)/relationChance
Attacks all enemies. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The chance increases by 5% for each alive ally.
Cooldown: 5

Defender of Agaris

Formula: 6*ATK
Formula: 0.2*DEALT_DMG
Formula: 0.3*DEALT_DMG
Formula: 0.2*DEALT_DMG
Formula: 0.3*DEALT_DMG
Attacks 1 enemy. Heals this Champion by 20% of the damage inflicted. Heals this Champion by 30% instead if the target is under a [Decrease DEF] debuff. Destroys the target's MAX HP by 20% of the damage inflicted. Destroys the target's MAX HP by 30% instead if the target is under a [Decrease DEF] debuff.
Cooldown: 4
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Mighty Ukko

Ukko Smash

Formula: 2.5*ATK
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Ukko's Fury

Formula: 2*ATK
Formula: 2*ATK
Attacks all enemies 2 times. Each hit has a 75% chance to remove 2 random buffs from the target. Places a [Block Buffs] debuff and a 50% [Decrease ACC] debuff for 2 turns on targets that have no buffs after the attack.
Cooldown: 4

Ukko's Mercy

Formula: 0.4*TRG_HP
Revives all dead allies with 40% HP, then places a [Block Damage] buff on them for 1 turn. Also places a 30% [Increase SPD] buff on all allies for 2 turns. Will place the [Increase SPD] buff even if there are no dead allies.
Cooldown: 6

Totem Warden [P]

Has a 50% chance of stealing 1 random buff from a random enemy each time a buff is placed on the enemy team. Will only attempt to steal one buff for each type of buff placed simultaneously (for example, only one random buff may be stolen if 3 [Shield] buffs are placed at the same time). Any stolen buffs become protected.