Teryx the Restless vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity Aura
Teryx the Restless Lizardmen Void Defence Rare -
Narma the Returned Knight Revenant Magic Support Legendary Accuracy 80
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Teryx the Restless 60 6 16185 771 1178 99 15 50 30 10
Narma the Returned 60 6 19815 +3630 1002 +231 1255 +77 105 +6 15 50 30 20 +10

Skills comparison

Teryx the Restless

Pinpoint Thrust

Formula: 3.6*DEF
Attacks 1 enemy. Places a 25% [Increase ACC] buff on this Champion for 2 turns.

Spur Claw

Formula: 3.9*DEF
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn.
Cooldown: 5

Protect the Crowned

Places a 15% [Strengthen] buff on all allies for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns.
Cooldown: 5
-
Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.