Thayla Hammerhorn vs The Incarnate

Overall comparison

HERO Fraction Element Type Rarity Aura
Thayla Hammerhorn Skinwalkers Magic Support Legendary Speed 20%
Place: All battles
The Incarnate High Elves Force Defence Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Thayla Hammerhorn 60 6 21480 826 1321 107 15 50 30 20
The Incarnate 60 6 19320 -2160 804 -22 1487 +166 100 -7 15 50 40 +10 20

Skills comparison

Thayla Hammerhorn

Skullbreak Swing

Formula: 6.15*ATK
Formula: 0.1*HP
Attacks 1 enemy. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns. Heals all allies by 10% of this Champion’s MAX HP.

Devastating Ram

Formula: 2.8*ATK
Formula: 2.8*ATK
Attacks all enemies 2 times. The first hit has a 75% chance of removing all buffs from all enemies. The second hit places a 60% [Decrease DEF] debuff and a 30% [Decrease SPD] debuff on all enemies for 2 turns.
Cooldown: 5

Herald Of Loriaca

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives all dead allies with 50% HP and 50% Turn Meter. Places a 60% [Increase DEF] buff and a 30% [Increase SPD] buff on all allies for 2 turns. Places a [Stun] debuff on all enemies for 1 turn. This skill can be used even if there are no dead allies.
Cooldown: 6

For The Herd [P]

Formula: 0.15*DMG_MUL
Formula: -0.15*DMG_MUL
Enemies under any debuff placed by this Champion receive 15% more damage and deal 15% less damage. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
-
The Incarnate

Attack Intruder

Formula: 1.8*DEF
Attacks 1 enemy 2 times. Each hit has a 45% chance of placing a [Provoke] debuff for 1 turn. Has a 30% chance of counterattacking whenever an ally is hit. If the ally is from the High Elves Faction and not this Champion, the chance increases to 100%. Occurs once per hit.

Formation: Phalanx

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 2 random buffs from all enemies. Then, places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Defensive Measures

Formula: 1*(TRG_HP-TRG_CUR_HP)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns. Heals any ally Arbiters by 100% of their MAX HP. Instantly activates this skill whenever this Champion is revived. This will not set this skill on cooldown.
Cooldown: 5

Crisis Response [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Formula: -0.3*DMG_MUL
Increases all allies' ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny's Call skill for any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. All ally Arbiters receive 30% less damage.
Cooldown: 4

Ultimate Purpose [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Increases all allies' RES by 20 for each ally under an [Ally Protection] buff. This Champion will also receive 20% of the damage of any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. If any ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
Cooldown: 4