Toragi the Frog vs Deathless

Overall comparison

HERO Fraction Element Type Rarity
Toragi the Frog Shadowkin Magic HP Epic
Deathless Knight Revenant Spirit Defence Epic

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Toragi the Frog 60 6 21810 892 958 96 15 50 45 0
Deathless 60 6 18990 -2820 881 -11 1156 +198 92 -4 15 50 30 -15 0

Skills comparison

Toragi the Frog

Swamp Club

Formula: 0.2*HP
Attacks 1 enemy. Has a 30% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Potent Stench

Formula: 0.2*HP
Formula: (0.5+0.05*fromSnapshot_EnemyTeamDebuffsCountAfterBaseEffectStartProcessing)/0.5
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn. The chance increases by 5% for each debuff on the enemy team.
Cooldown: 4

Bog Blessing

Formula: (0.25+0.025*EnemyTeamAppliedEffectsTotalCountOfKind(ContinuousDamage_KindId))*HP
Places a [Shield] buff equal to 15% of this Champion’s MAX HP and a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also heals this Champion by 25% of their MAX HP and places a 30% [Reflect Damage] buff on them for 3 turns. The heal increases by 2.5% for each [Poison] debuff on the enemy team.
Cooldown: 5

Toxic Blood [P]

When attacked, has a 50% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Occurs once per hit.
Deathless

Grave Whispers

Formula: 4.5*DEF
Attacks 1 enemy. Has a 70% chance of placing a 60% [Decrease DEF] debuff for 2 turns if 1 or more allies are dead, a 30% [Decrease SPD] debuff for 2 turns if 2 or more allies are dead, and a 50% [Decrease ACC] debuff for 2 turns if 3 or more allies are dead. Damage inflicted is proportional to DEF.

Vile Insults

Formula: 6.2*DEF
Places a 30% [Reflect Damage] buff on this Champion for 2 turns, then attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 1 turn.
Cooldown: 3

Grim Revenge

Formula: (4+deadAlliesCount)*DEF
Formula: (4+deadAlliesCount)*DEF
Attacks all enemies. This attack will always be critical if there are 2 or more dead allies. Damage increases according to the number of dead allies.
Cooldown: 7
-