Trunda Giltmallet vs Warchief

Overall comparison

HERO Fraction Element Type Rarity Aura
Trunda Giltmallet Dwarves Magic Attack Legendary Attack 36%
Place: All battles
Element: Magic
Warchief Skinwalkers Force Defence Legendary Accuracy 60
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Trunda Giltmallet 60 6 22800 1608 980 100 15 63 80 10
Warchief 60 6 18990 -3810 848 -760 1465 +485 102 +2 15 50 -13 50 -30 10

Skills comparison

Trunda Giltmallet

Golden Mallet

Formula: 1.85*ATK
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn.

Cloak of Ages

Formula: 6*ATK
Formula: 0.6*DEALT_DMG
Attacks 1 enemy, then attacks all other enemies with a second hit, dealing 60% of the damage inflicted from the first hit and ignoring 50% of the target's DEF. Only the second hit of the skill ignores 50% of the target's DEF. This second hit is always normal.
Cooldown: 4

Forge Rhythm

Formula: 3*ATK
Formula: 3*ATK
Formula: ((CALCULATED_DMG*1.5<=relationTargetStoneSkinValue)*CALCULATED_DMG*(1.5-1))+((CALCULATED_DMG*1.5>relationTargetStoneSkinValue)*relationTargetStoneSkinValue*(1.5-1))
Attacks all enemies. Has a 70% chance of placing a [Stun] debuff for 1 turn. Also places a [HP Burn] debuff for 2 turns. Places an extra hit on enemies not under [Stun] debuffs. Both hits of this skill deal 50% more damage to a [Stone Skin] shield.
Cooldown: 5

Swift Justice [P]

Formula: 0.1*B_ATK*HeroCounterWithId(1)
Formula: 5*EnemyTeamAppliedEffectsTotalCountOfType(Burn)+5*EnemyTeamAppliedEffectsTotalCountOfType(Stun)
Formula: HeroCounterWithId(1)+1
This Champion's ATK increases by 10% for each [Stun] or [HP Burn] debuff this Champion places on enemies (stacks up to 50% per Round). This Champion's SPD increases by 5 for each enemy currently under a [HP Burn] or [Stun] debuff (stacks up to 15). Only counts active [HP Burn] or [Stun] debuffs.
Warchief

Brutal Force

Formula: 1*DEF
Formula: 0.03*HP
Formula: 0.03*HP
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.

Marauder

Formula: 4.3*DEF
Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Standstill [P]

Formula: (0.10*B_DEF*EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId))+(0.05*B_DEF*(aliveEnemiesCount-EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId)))
Formula: 0.25*damageAbsorbedByShield
Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield]. Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.
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