Umbral Enchantress vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Umbral Enchantress Demonspawn Void Defence Epic -
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Umbral Enchantress 60 6 15360 925 1354 93 15 50 45 0
Genzin 60 6 17505 +2145 1553 +628 859 -495 100 +7 15 63 +13 30 -15 0

Skills comparison

Umbral Enchantress

Essence Scepter

Formula: (3.3+(1-HP_PERC))*DEF
Attacks 1 enemy. Damage increases as current HP decreases.

Immolate

Formula: 3.6*DEF
Attacks all enemies. Has an 80% chance of placing a [Block Buffs] debuff for 3 turns.
Cooldown: 3

Undying Evil

Formula: 4*DEF
Attacks all enemies. Has an 80% chance of placing a [Provoke] debuff for 2 turns. Places an [Unkillable] buff on this Champion for 2 turns. Places a [Block Active Skills] debuff on this Champion for 5 turns. The [Block Active Skills] debuff cannot be resisted or blocked and cannot be removed.
Cooldown: 5
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]