Umetogi vs Deathless

Overall comparison

HERO Fraction Element Type Rarity Aura
Umetogi Shadowkin Magic Attack Epic Crit rate 15%
Place: All battles
Deathless Knight Revenant Spirit Defence Epic Resist 70
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Umetogi 60 6 13215 1564 859 99 15 60 30 0
Deathless 60 6 18990 +5775 881 -683 1156 +297 92 -7 15 50 -10 30 0

Skills comparison

Umetogi

Sai Assassin

Formula: 1.6*ATK
Formula: 1.6*ATK
Attacks 1 enemy 2 times. Has an additional 20% chance of inflicting a critical hit if this Champion is under a [Veil] or [Perfect Veil] buff.

Silent Parting

Formula: 2.5*ATK
Formula: 2.5*ATK
Attacks 1 enemy 2 times. Each hit will ignore 20% of the target's DEF. Has an additional 20% chance of inflicting a critical hit if this Champion is under a [Veil] or [Perfect Veil] buff.
Cooldown: 4

Fade Into Nothing

Formula: 0.4*MAX_STAMINA
Places a [Perfect Veil] buff and a 30% [Increase SPD] buff on this Champion for 2 turns, then fills this Champion’s Turn Meter by 40%.
Cooldown: 5

Standoff [P]

Formula: ((!relationProducerIsBoss)*(-DMG_MUL))+((relationProducerIsBoss)*(-0.5*DMG_MUL))
Whenever this Champion is attacked, completely blocks 1 hit, decreasing the incoming damage to zero, then counterattacks with the default skill. When attacked by a Boss, decreases the incoming damage by 50% instead before counterattacking.
Cooldown: 4
Deathless

Grave Whispers

Formula: 4.5*DEF
Attacks 1 enemy. Has a 70% chance of placing a 60% [Decrease DEF] debuff for 2 turns if 1 or more allies are dead, a 30% [Decrease SPD] debuff for 2 turns if 2 or more allies are dead, and a 50% [Decrease ACC] debuff for 2 turns if 3 or more allies are dead. Damage inflicted is proportional to DEF.

Vile Insults

Formula: 6.2*DEF
Places a 30% [Reflect Damage] buff on this Champion for 2 turns, then attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 1 turn.
Cooldown: 3

Grim Revenge

Formula: (4+deadAlliesCount)*DEF
Formula: (4+deadAlliesCount)*DEF
Attacks all enemies. This attack will always be critical if there are 2 or more dead allies. Damage increases according to the number of dead allies.
Cooldown: 7
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