Vagabond vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Vagabond Shadowkin Spirit Support Rare Accuracy 30
Place: Arena
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Vagabond 60 6 12555 1200 991 94 15 50 30 10
Genzin 60 6 17505 +4950 1553 +353 859 -132 100 +6 15 63 +13 30 0 -10

Skills comparison

Vagabond

Dreamer's Curse

Formula: 3.8*ATK
Attacks 1 enemy. Has a 20% chance of placing a [Sleep] debuff for 1 turn.

Ominous Visit

Formula: 6*ATK
Formula: 0.15*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 50% chance of placing a [Block Buffs] debuff for 1 turn. Also fills this Champion’s Turn Meter by 15% and fills the Turn Meter of the ally with the highest Turn Meter by 15%.
Cooldown: 4

Join the Troupe

Formula: 0.15*MAX_STAMINA
Fills the Turn Meters of all allies by 15% and places a 25% [Increase ATK] buff on all allies for 2 turns.
Cooldown: 4
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]