Vagabond vs Saito

Overall comparison

HERO Fraction Element Type Rarity Aura
Vagabond Shadowkin Spirit Support Rare Accuracy 30
Place: Arena
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Vagabond 60 6 12555 1200 991 94 15 50 30 10
Saito 60 6 16185 +3630 1321 +121 1178 +187 102 +8 15 63 +13 30 0 -10

Skills comparison

Vagabond

Dreamer's Curse

Formula: 3.8*ATK
Attacks 1 enemy. Has a 20% chance of placing a [Sleep] debuff for 1 turn.

Ominous Visit

Formula: 6*ATK
Formula: 0.15*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 50% chance of placing a [Block Buffs] debuff for 1 turn. Also fills this Champion’s Turn Meter by 15% and fills the Turn Meter of the ally with the highest Turn Meter by 15%.
Cooldown: 4

Join the Troupe

Formula: 0.15*MAX_STAMINA
Fills the Turn Meters of all allies by 15% and places a 25% [Increase ATK] buff on all allies for 2 turns.
Cooldown: 4
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Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.