Walking Tomb Dreng vs Dracomorph

Overall comparison

HERO Fraction Element Type Rarity Aura
Walking Tomb Dreng Knight Revenant Spirit HP Legendary HP 30%
Place: All battles
Dracomorph Lizardmen Magic Attack Legendary Accuracy 50
Place: Crypts

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Walking Tomb Dreng 60 6 23130 870 1167 99 15 57 50 0
Dracomorph 60 6 15195 -7935 1520 +650 1046 -121 98 -1 15 63 +6 30 -20 10 +10

Skills comparison

Walking Tomb Dreng

Corpsefire

Formula: 0.11*HP
Attacks 1 enemy 2 times. Instantly activates any [HP Burn] debuffs on the target after attacking.

Exalted Pyre

Formula: 0.23*HP
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff on all enemies for 2 turns. This debuff cannot be resisted.
Cooldown: 4

Death's Balance

Formula: 0.35*HP
Formula: 0.35*HP
Equalizes the HP of all allies, then attacks 1 enemy. The HP levels of all allies will be brought up to the level of the ally with the highest HP. The attack will ignore 30% of the target's DEF if the target's current HP is equal to or lower than this Champion's current HP. Will decrease the cooldown of the Exalted Pyre skill by 1 turn if the target's current HP is higher than this Champion's current HP.
Cooldown: 5

Fortress [P]

Formula: 0.30*DEALT_DMG
Formula: 0.3*DMG_MUL
Reflects 30% of the damage this Champion receives back to the attacker if this Champion has 50% HP or more. Deals 30% more damage instead if this Champion has less than 50% HP.
Dracomorph

Seeping Pain

Formula: 3.5*ATK
Formula: EXCESSIVE_DAMAGE*3
Formula: 0.1*DMG_MUL*TRG_DEBUFF_COUNT
Attacks 1 enemy. Damage increases by 10% for each debuff on the target. Will attack 1 random enemy with any surplus damage if the target is killed. Damage inflicted is equal to triple the surplus damage. The surplus damage cannot be critical.

Poison Jaws

Formula: 1.3*ATK
Attacks 4 times at random. Each hit places a 5% [Poison] debuff for 3 turns.
Cooldown: 4

Baleful Eye

Places a 25% [Weaken] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Cooldown: 5
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