Warchief vs Baron

Overall comparison

HERO Fraction Element Type Rarity
Warchief Skinwalkers Force Defence Legendary
Baron Banner Lords Void Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Warchief 60 6 18990 848 1465 102 15 50 50 10
Baron 60 6 15030 -3960 1575 +727 1002 -463 100 -2 15 63 +13 40 -10 0 -10

Skills comparison

Warchief

Brutal Force

Formula: 1*DEF
Formula: 0.03*HP
Formula: 0.03*HP
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.

Marauder

Formula: 4.3*DEF
Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Standstill [P]

Formula: (0.10*B_DEF*EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId))+(0.05*B_DEF*(aliveEnemiesCount-EnemyTeamAppliedEffectsTotalCountOfKind(Provoke_KindId)))
Formula: 0.25*damageAbsorbedByShield
Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield]. Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.
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Baron

Trample

Formula: 3.6*ATK
Formula: EXCESSIVE_DAMAGE
Attacks 1 enemy. Will attack all remaining enemies with any surplus damage if the target is killed.

Split Asunder

Formula: 5.5*ATK
Attacks 1 enemy. Places a 60% [Decrease DEF] debuff for 2 turns. This debuff is guaranteed.
Cooldown: 4

Righteous Charge

Formula: ATK*3*(1+BUFF_COUNT*0.25)
Attacks 1 enemy. Damage increases according to the number of buffs on this Champion.
Cooldown: 5

Skypiercer

Formula: 4.3*ATK
Attacks all enemies. Will ignore [Shield] buffs and [Block Damage] buffs, as well as 50% of the target's DEF.
Cooldown: 4