Yumeko vs Titus Blackplume

Overall comparison

HERO Fraction Element Type Rarity Aura
Yumeko Shadowkin Void Support Legendary Accuracy 60
Place: All battles
Titus Blackplume Banner Lords Void Defence Legendary HP 40%
Place: All battles
Element: Void

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Yumeko 60 6 21315 870 1288 105 15 50 30 10
Titus Blackplume 60 6 18495 -2820 837 -33 1509 +221 97 -8 15 50 50 +20 0 -10

Skills comparison

Yumeko

Wereclaws

Formula: 2.8*ATK
Formula: 0.3*DEALT_DMG
Formula: 0.075*MAX_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks 1 enemy 2 times. Each hit steals 7.5% of the target’s Turn Meter if this Champion has 50% HP or more. Each hit heals this Champion by 30% of the damage inflicted if this Champion has less than 50% HP.

Destiny's Mirror

Formula: 6*ATK
Attacks 1 enemy. Has an 80% chance of placing a [Hex] debuff for 3 turns. [Passive Effect] Whenever an enemy tries to place debuffs on either this Champion or an ally, has a 55% chance of transferring those debuffs to a random enemy under a [Hex] debuff placed by this Champion. This happens before any debuffs are placed on the initial target. Has a 30% chance instead against Bosses. Whenever someone fills the Turn Meter of an enemy under a [Hex] debuff placed by this Champion, this Champion's Turn Meter will be filled instead. Only available when Karato Foxhunter is on the same team.
Cooldown: 4

Dance of Time

Decreases the cooldowns of all ally skills by 3 turns and increases the cooldowns of all enemy skills by 3 turns. Will not decrease the cooldowns of this Champion's skills. This skill can have its cooldown reset or reduced by other skills.
Cooldown: 7

Skill 69004 name

Skill 6666618 description

Deep Cover [P]

Places a [Perfect Veil] buff on this Champion for 2 turns at the start of each Round. This Champion is immune to all enemy debuffs if they are under a [Veil] or [Perfect Veil] buff. Whenever a [Veil] or a [Perfect Veil] buff is placed on an enemy, has a 75% chance of stealing the buff. This happens before the buff is placed on the initial target. Only available when Karato Foxhunter is on the same team.
Titus Blackplume

Ravenblade

Formula: 3.5*DEF
Attacks 1 enemy. Has a 40% chance of placing a [Block Active Skills] debuff for 2 turns. This effect cannot be resisted if this Champion is under a [Shield] buff. Whenever an ally counterattacks, teams up with allies to attack, or instantly activates a skill, also has a 40% chance to place a [Block Active Skills] debuff for 2 turns on the target enemy. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Student of War

Formula: 5.5*DEF*(1+SHIELDS_SUM_VALUE/HP)
Formula: 5.5*DEF*(1+SHIELDS_SUM_VALUE/HP)
Attacks 1 enemy. This attack is always critical if this Champion is under a [Shield] buff. This attack also gains a damage boost equal to the percentage difference between this Champion's MAX HP and the value of any [Shield] buffs on them. Removes all debuffs from all allies if the target is killed. If the target survives, places a [Provoke] debuff on all enemies for 1 turn instead. This effect cannot be resisted if this Champion is under a [Shield] buff.
Cooldown: 5

Androc's Confidant

Formula: 0.4*MAX_STAMINA
Places a 50% [Ally Protection] buff, a 50% [Increase ATK] buff, and a 30% [Increase SPD] buff on a single ally for 2 turns. Also fills that ally’s Turn Meter by 40%. Instantly activates this skill at the end of an ally’s turn if that ally has no buffs and their HP is lower than 100%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Cooldown: 5

Skill 99005 name

Skill 8000628 description

For Lord & Land [P]

Formula: TargetCounterWithId(Hero9900_Counter)+1
Formula: 0.1*TargetCounterWithId(Hero9900_Counter)*DMG_MUL
Formula: TargetCounterWithId(Hero9900_Counter)*0
Each time an enemy hits an ally, that ally’s next attack will deal 10% more damage for each hit they take (stacks up to 100%). The damage increase resets after that ally deals damage.