Zavia vs Saito

Overall comparison

HERO Fraction Element Type Rarity
Zavia Dark Elves Force Attack Legendary
Saito Undead Hordes Magic Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Zavia 60 6 18660 1586 749 105 15 63 30 10
Saito 60 6 16185 -2475 1321 -265 1178 +429 102 -3 15 63 30 0 -10

Skills comparison

Zavia

Transfix

Formula: 1.1*ATK
Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns.

Poison Rain

Formula: 2*ATK
Attacks all enemies 2 times. Each hit has a 50% chance of placing a 5% [Poison] debuff for 2 turns.
Cooldown: 3

Deadly Catalyst

Formula: 4.1*ATK
Attacks all enemies. Instantly activates all [Poison] debuffs on all enemies. Enemies killed by this skill cannot be revived.
Cooldown: 4

Calamitous Partner

Formula: 4*ATK
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 4 random debuffs from the target and placing them on all enemies. [Only available when Belanor is on the same team.]
Cooldown: 5
Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.