Celendiel the Opal Guardian vs Valkanen

Overall comparison

HERO Fraction Element Type Rarity Aura
Celendiel the Opal Guardian High Elves Void Defence Legendary Defence 33%
Place: All battles
Valkanen Undead Hordes Void Attack Legendary Speed 30%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Celendiel the Opal Guardian 60 6 17670 782 1619 98 15 63 40 0
Valkanen 60 6 14865 -2805 1531 +749 1057 -562 96 -2 15 63 30 -10 10 +10

Skills comparison

Celendiel the Opal Guardian

Opal Thrust

Formula: 3*DEF
Formula: 3*DEF
Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. This debuff cannot be resisted.

Agent Of Light

Formula: 4.1*DEF
Formula: -0.25
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns, and a 15% [Shatter] buff on this Champion for 2 turns. Will ignore 25% of the target's DEF, as well as [Unkillable] and [Block Damage] buffs. Will ignore 50% of the target's DEF instead, if the target is under any [Increase DEF] or [Strengthen] buffs, [Decrease DEF], [Stun], [Fear] or [True Fear] debuffs.
Cooldown: 5

Eternal Defender

Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Attacks all enemies. Places an extra hit on enemies under any [Increase DEF], [Decrease DEF], [Strengthen], [Stun], [Fear] or [True Fear] debuffs. Will ignore any [Increase DEF] and [Strengthen] buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%). Places an [Unkillable] buff on all allies for 1 turn, and a [Counterattack] buff on all allies for 2 turns.
Cooldown: 6

Glittering Guardian [P]

[Passive Effect] This Champion is immune to [Decrease DEF], [Fear], [True Fear] and [Stun] debuffs. [Active Effect] Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF], [Fear], [True Fear] or [Stun] debuff on this Champion. Does not set the Agent Of Light skill on cooldown.
Cooldown: 1
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Valkanen

Dread Scythe

Formula: 3.6*ATK
Attacks 1 enemy. This attack ignores [Shield] buffs. Has a 60% chance of increasing the duration of all debuffs on the target by 1 turn. Also has an 80% chance of applying a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under a [Hex] debuff.

Hex of Blades

Formula: 4.2*ATK+((4.2*ATK)*0.1*TRG_DEBUFF_COUNT)
Formula: aliveEnemiesCount-1
Formula: -0.2*TRG_RES*deadAlliesCount
Attacks all enemies. This attack deals single-target damage to each target individually, rather than AoE damage. Before attacking, has an 80% chance of placing a [Hex] debuff on all enemies for 2 turns. Will ignore 20% of each enemy's RES for each dead ally. Damage of this skill increases by 10% for each debuff on each enemy.
Cooldown: 4

Death's Bargain

Formula: 0.5*REL_TRG_HP
Formula: EXCESSIVE_HEAL
Formula: 1*TRG_HP
Formula: 0.75*MAX_STAMINA
Target an ally. If the ally is alive, kills them and unlocks a secret skill, Malice Unleashed. Also places a 25% [Weaken] debuff for 2 turns and [True Fear] debuff for 1 turn on all enemies. These debuffs cannot be resisted or blocked. Then, fills this Champion's Turn Meter by 75%. If the ally is dead, heals this Champion by 50% of the dead ally's MAX HP. If all allies are dead, also unlocks a secret skill, Malice Unleashed. Places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to any surplus heal. If this Champion already has a [Shield] buff, the value of the [Shield] is increased by any surplus heal. Then, fills this Champion's Turn Meter by 75%.
Cooldown: 5

Malice Unleashed

Formula: (targetIsBoss*(7.5*ATK))+((TRG_ATK>=ATK)*(!targetIsBoss*7.5*(ATK+TRG_ATK)))+((TRG_ATK<ATK)*(!targetIsBoss*(7.5*ATK)))
Formula: -0.5
Attacks 1 enemy. Before attacking, steals all buffs from the target. This effect cannot be resisted. If the target has ATK equal to or higher than this Champion's ATK, this attack gains a bonus damage multiplier, equal to the target's ATK. Not applicable to Bosses. If the target's ATK is less than this Champion's ATK, this attack will ignore 50% of the target's DEF. This attack will also ignore [Block Damage], [Unkillable], [Shield] and [Ally Protection] buffs. Places a [Block Revive] debuff if the target is killed.

Phantom Bulwark [P]

Formula: 0.5*REL_TRG_HP
Formula: -0.2*TRG_RES*deadAlliesCount
[Active Effect] Places a [Shield] buff on this Champion each time an ally or enemy Champion dies. The value of the [Shield] buff is equal to 50% of the dead Champion's MAX HP. This [Shield] buff cannot be removed, stolen, or transferred. If this Champion is already under a [Shield] buff, the value of the [Shield] is increased by 50% of the dead Champion's MAX HP. Does not activate when a Boss or minion dies. [Passive Effect] Whenever an enemy hits this Champion while they are under a [Shield] buff, places a random debuff on the attacking enemy. [True Fear], [Freeze], [Provoke], [Petrification], [Sleep], and [Stun] debuffs are placed for 1 turn. Any other debuffs are placed for 2 turns. Will ignore 20% of enemy RES for each dead ally. Cannot place Boss-exclusive debuffs, [Sheep] or [Smite] debuffs.
Cooldown: 1