Coldheart vs Saito

Overall comparison

HERO Fraction Element Type Rarity Aura
Coldheart Dark Elves Void Attack Rare -
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Coldheart 60 6 13710 1376 738 94 15 57 30 0
Saito 60 6 16185 +2475 1321 -55 1178 +440 102 +8 15 63 +6 30 0

Skills comparison

Coldheart

Flurry of Arrows

Formula: 0.7*ATK
Attacks 4 times at random. Each hit has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Art of Pain

Formula: 3.3*ATK
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 1 turn. Places a 5% [Poison] debuff for 2 turns if the target is under a [Heal Reduction] debuff.
Cooldown: 4

Heartseeker

Formula: TRG_HP*0.1+ATK*1.7
Formula: MAX_STAMINA
Attacks 1 enemy. Decreases the target's Turn Meter by 100%. Has an extra 30% chance of inflicting a critical hit. Damage increases according to enemy MAX HP.
Cooldown: 5
-
Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.

See also